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Fix InputManager
including non-loaded direct children in input queue
#6101
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bdach
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ppy:master
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frenzibyte:fix-unexpected-double-key-press-2
Jan 15, 2024
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ceeb177
Add failing test case
frenzibyte 13d5831
Fix `InputManager` including non-loaded direct children in input queue
frenzibyte 4b19aa3
Fix input manager's positional input queue not checking against `Shou…
frenzibyte 95aafc1
Merge branch 'master' into fix-unexpected-double-key-press-2
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One thing that I wondered with this test is what happens once Enter is released after the key binding container is loaded / added. And the answer to that is nothing happens, i.e. the input manager does not receive the release of the Enter key. Which is probably a good thing, as it's better to send nothing than half a press, but it still has me worried about the implications on game usages.
So this is probably okay, but I'd appreciate assurances that nothing falls over game-side with this change applied, i.e. running game-side tests and making sure nothing fails.
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If by "input manager" you mean the key binding container, then that is correct. I had run game-side tests beforehand and ensured nothing broke, but I'll check again to confirm.