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Cleanup common Renderer methods #6186
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40cb981
Add common Renderer.DrawVertices() method
smoogipoo f12c792
Combine implementations of BindUniformBuffer
smoogipoo 113e45d
Remove weird statics from IVeldridVertexBuffer
smoogipoo 74a3c5a
Remove unused VeldridFrameBuffer constructor
smoogipoo 8bcd114
Avoid redirection during VeldridFrameBuffer disposal
smoogipoo 085e0ee
Remove unused using
smoogipoo 7edc2b3
Add back ctor
smoogipoo b66df36
Add common renderer DeleteFrameBuffer method
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
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This guard is slightly out of left field... I'm hoping it's just there for general usage safety?
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Yes, it's for general usage safety. It's probably not strictly required.