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Merge pull request #27723 from 64ArthurAraujo/editor-fix-reverse-sele…
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Fix reverse selection not updating new combo location
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bdach committed Mar 28, 2024
2 parents 4a8e0ed + 2f786ff commit 21201e6
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253 changes: 253 additions & 0 deletions osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,253 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;

namespace osu.Game.Rulesets.Catch.Tests.Editor
{
[TestFixture]
public partial class TestSceneCatchReverseSelection : TestSceneEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);

[Test]
public void TestReverseSelectionTwoFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;

addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
}
]);

AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});

selectEverything();
reverseSelection();

AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}

[Test]
public void TestReverseSelectionThreeFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;

addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
}
]);

AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});

selectEverything();
reverseSelection();

AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}

[Test]
public void TestReverseSelectionFruitAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;

addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new JuiceStream
{
StartTime = 400,
X = 20,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);

AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});

selectEverything();
reverseSelection();

AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}

[Test]
public void TestReverseSelectionTwoFruitsAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;

addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new JuiceStream
{
StartTime = 600,
X = 40,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);

AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});

selectEverything();
reverseSelection();

AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}

[Test]
public void TestReverseSelectionTwoCombos()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;

addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
},

new Fruit
{
StartTime = 800,
NewCombo = true,
X = 60,
},
new Fruit
{
StartTime = 1000,
X = 80,
},
new Fruit
{
StartTime = 1200,
X = 100,
}
]);

AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});

selectEverything();
reverseSelection();

AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}

private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects));

private IEnumerable<CatchHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<CatchHitObject>();

private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);

private void selectEverything()
{
AddStep("Select everything", () =>
{
EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects);
});
}

private void reverseSelection()
{
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
}
}
}
25 changes: 21 additions & 4 deletions osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -76,21 +76,38 @@ public override bool HandleFlip(Direction direction, bool flipOverOrigin)

public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects
.OfType<CatchHitObject>()
.OrderBy(obj => obj.StartTime)
.ToList();

double selectionStartTime = SelectedItems.Min(h => h.StartTime);
double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());

EditorBeatmap.PerformOnSelection(hitObject =>
// the expectation is that even if the objects themselves are reversed temporally,
// the position of new combos in the selection should remain the same.
// preserve it for later before doing the reversal.
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();

foreach (var h in hitObjects)
{
hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime);

if (hitObject is JuiceStream juiceStream)
if (h is JuiceStream juiceStream)
{
juiceStream.Path.Reverse(out Vector2 positionalOffset);
juiceStream.OriginalX += positionalOffset.X;
juiceStream.LegacyConvertedY += positionalOffset.Y;
EditorBeatmap.Update(juiceStream);
}
});
}

// re-order objects by start time again after reversing, and restore new combo flag positioning
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();

for (int i = 0; i < hitObjects.Count; ++i)
hitObjects[i].NewCombo = newComboOrder[i];

return true;
}

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