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Merge pull request #3140 from miterosan/ArrangeMod
Add "transform" mod
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. | ||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE | ||
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using System; | ||
using System.Collections.Generic; | ||
using osu.Framework.Graphics; | ||
using osu.Game.Graphics; | ||
using osu.Game.Rulesets.Mods; | ||
using osu.Game.Rulesets.Objects.Drawables; | ||
using osu.Game.Rulesets.Osu.Objects; | ||
using OpenTK; | ||
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namespace osu.Game.Rulesets.Osu.Mods | ||
{ | ||
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects | ||
{ | ||
public override string Name => "Transform"; | ||
public override string ShortenedName => "TR"; | ||
public override FontAwesome Icon => FontAwesome.fa_arrows; | ||
public override ModType Type => ModType.Fun; | ||
public override string Description => "Everything rotates. EVERYTHING."; | ||
public override double ScoreMultiplier => 1; | ||
private float theta; | ||
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables) | ||
{ | ||
foreach (var drawable in drawables) | ||
{ | ||
var hitObject = (OsuHitObject) drawable.HitObject; | ||
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float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2; | ||
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Vector2 originalPosition = drawable.Position; | ||
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance; | ||
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//the - 1 and + 1 prevents the hit objects to appear in the wrong position. | ||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; | ||
double moveDuration = hitObject.TimePreempt + 1; | ||
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using (drawable.BeginAbsoluteSequence(appearTime, true)) | ||
{ | ||
drawable | ||
.MoveToOffset(appearOffset) | ||
.MoveTo(originalPosition, moveDuration, Easing.InOutSine); | ||
} | ||
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theta += (float) hitObject.TimeFadeIn / 1000; | ||
} | ||
} | ||
} | ||
} |
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