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Merge pull request #2194 from smoogipoo/drawableslider-cleanup
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Split out the slider head into a separate drawable hitobject
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peppy committed Mar 10, 2018
2 parents 5727965 + ac5a2f1 commit a9327ea
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Showing 4 changed files with 38 additions and 8 deletions.
9 changes: 2 additions & 7 deletions osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
Expand Up @@ -12,7 +12,6 @@
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;

namespace osu.Game.Rulesets.Osu.Objects.Drawables
Expand Down Expand Up @@ -55,8 +54,8 @@ public DrawableSlider(Slider s)
AlwaysPresent = true,
Alpha = 0
},
HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
TailCircle = new DrawableSliderTail(s, s.TailCircle)
};

components.Add(Body);
Expand Down Expand Up @@ -103,10 +102,6 @@ protected override void Update()

double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);

//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!HeadCircle.IsHit)
HeadCircle.Position = slider.CurvePositionAt(completionProgress);

foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
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32 changes: 32 additions & 0 deletions osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs
@@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using osu.Game.Rulesets.Objects.Types;
using OpenTK;

namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
private readonly Slider slider;

public DrawableSliderHead(Slider slider, HitCircle h)
: base(h)
{
this.slider = slider;

Position = HitObject.Position - slider.Position;
}

protected override void Update()
{
base.Update();

double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);

//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!IsHit)
Position = slider.CurvePositionAt(completionProgress);
}
}
}
Expand Up @@ -16,7 +16,7 @@ public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking

public bool Tracking { get; set; }

public DrawableSliderTail(HitCircle hitCircle)
public DrawableSliderTail(Slider slider, HitCircle hitCircle)
: base(hitCircle)
{
Origin = Anchor.Centre;
Expand All @@ -25,6 +25,8 @@ public DrawableSliderTail(HitCircle hitCircle)
FillMode = FillMode.Fit;

AlwaysPresent = true;

Position = HitObject.Position - slider.Position;
}

protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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1 change: 1 addition & 0 deletions osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
Expand Up @@ -87,6 +87,7 @@
<Compile Include="Mods\OsuModSpunOut.cs" />
<Compile Include="Mods\OsuModSuddenDeath.cs" />
<Compile Include="Mods\OsuModTarget.cs" />
<Compile Include="Objects\Drawables\DrawableSliderHead.cs" />
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
Expand Down

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