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Use private instead of protected
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peppy committed Mar 10, 2018
1 parent d1ab52e commit db2a663
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions osu.Game/Screens/Select/SongSelect.cs
Expand Up @@ -214,7 +214,7 @@ private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dia
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange();

Beatmap.ValueChanged += WorkingBeatmapChanged;
Beatmap.ValueChanged += workingBeatmapChanged;
}

public void Edit(BeatmapInfo beatmap)
Expand Down Expand Up @@ -257,7 +257,7 @@ public void FinaliseSelection(BeatmapInfo beatmap = null)
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo beatmapNoDebounce;

protected void WorkingBeatmapChanged(WorkingBeatmap beatmap)
private void workingBeatmapChanged(WorkingBeatmap beatmap)
{
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
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