You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We want more than just the colours to be customizable via skins. It's probably worth it to consider everything that may be customizable, and settle on a solution that is not specific to colours.
What I had in mind was that every class implementing a UI component (e.g. the wedged beatmap info) could get passed in skinned information (e.g. via reflection similar to DI, potentially even using the DI machinery itself) and handle applying the parameters (including colours, position, shape) itself. This would also nicely extend to hit objects.
ddevault
added a commit
to ddevault/osu
that referenced
this issue
Jan 9, 2017
Eventually we'll probably let the user override them with skins
The text was updated successfully, but these errors were encountered: