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Timing point changes applying to newly-selected timing point rather than original #26581

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c-sig opened this issue Jan 17, 2024 · 1 comment · Fixed by #26585
Closed

Timing point changes applying to newly-selected timing point rather than original #26581

c-sig opened this issue Jan 17, 2024 · 1 comment · Fixed by #26585

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@c-sig
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c-sig commented Jan 17, 2024

Type

Game behaviour

Bug description

Was changing time signatures for a lot of timing points (I hope being able to edit multiple timing points is possible in the future...). Assumed I can just click on a timing point, edit the value, and click out of the timing point where I would've expected the value to update. Changes got applied to the new timing point that I've clicked rather than the original timing point where I inputted changes.

Screenshots or videos

bug.mp4

Version

2024.114.0-lazer

Logs

compressed-logs.zip

@c-sig
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c-sig commented Jan 17, 2024

Is not the case for offset or effect changes

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