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When exporting a skin that has sub-folders, the game adds 0-Byte files named after the sub-folders. These files prevent the .osk from being imported into stable or extracted, effectively "corrupting" the file. This was discussed on Discord.
Small additional note here: if a subfolder is empty, it will be deleted and the exported zip will only keep the 0-byte file.
Here's a screenshot example with a non-legacy skin (but it doesn't seem to depend on the skin "version"):
And unzipping (with 7zip) says that the paths don't exist for these "folders / blank files":
… archives
Closesppy#27540.
As it turns out, some ZIP archivers (like 7zip) will decide to add fake
entries for directories, and some (like windows zipfolders) won't.
The "directory" entries aren't really properly supported using any
actual data or attributes, they're detected by sharpcompress basically
by heuristics:
https://github.com/adamhathcock/sharpcompress/blob/ab5535eba365ec8fae58f92d53763ddf2dbf45af/src/SharpCompress/Common/Zip/Headers/ZipFileEntry.cs#L19-L31
When importing into realm we have thus far presumed that these directory
entries will not be a thing. Having them be a thing breaks multiple
things, like:
- When importing from ZIPs with separate directory entries, a separate
`RealmFile` is created for a directory entry even though it doesn't
represent a real file
- As a result, when re-exporting a model with files imported from such
an archive, a zero-byte file would be created because to the database
it looks like it was originally a zero-byte file.
If you want to have fun, google "zip empty directories". You'll see
a whole gamut of languages, libraries, and developers stepping on this
rake. Yet another episode of underspecced mistakes from decades ago
that were somebody's "good idea" but continue to wreak havoc forevermore
because now there are two competing conventions you can't just pick one.
Type
Game behaviour
Bug description
When exporting a skin that has sub-folders, the game adds 0-Byte files named after the sub-folders. These files prevent the .osk from being imported into stable or extracted, effectively "corrupting" the file.
This was discussed on Discord.
Example of "corrupted" .osk (renamed to .zip for uploading) Totally fully features skin [Real Skin with Real Features] (Unknown).zip
Screenshots or videos
No response
Version
2024.302.1-lazer
Logs
compressed-logs.zip
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