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Fix intermittent failures on TestBeatmapDownloadingFlow due to slow realm refresh #17203

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merged 1 commit into from Mar 10, 2022
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Expand Up @@ -118,7 +118,7 @@ private void recreateChildren()
[Test]
public void TestBeatmapDownloadingFlow()
{
AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
AddUntilStep("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);

AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
Expand All @@ -132,7 +132,7 @@ public void TestBeatmapDownloadingFlow()

AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
AddAssert("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
}

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