Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Invert creation of clocks in multi-spectator #19911

Merged
merged 4 commits into from
Aug 23, 2022

Conversation

smoogipoo
Copy link
Contributor

Inspired by the confusion around how multi-spectator clocks work, I think it's more obvious what's going on if CatchUpSyncManager is the one creating clocks, and those clocks are passed to the individual PlayerAreas.

@peppy peppy self-requested a review August 23, 2022 04:40
@peppy
Copy link
Sponsor Member

peppy commented Aug 23, 2022

Seems much better.

@smoogipoo I made two mostly menial fixes/changes, can you make sure you're okay with them?

@smoogipoo
Copy link
Contributor Author

Looks fine

@peppy peppy enabled auto-merge August 23, 2022 04:58
@peppy
Copy link
Sponsor Member

peppy commented Aug 23, 2022

I've cross-tested this with my gameplay clock changes and it merges and passes tests cleanly.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants