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Fix osu!catch autoplay missing bananas when running above 1x playback speed #2001

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merged 3 commits into from Feb 1, 2018
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10 changes: 5 additions & 5 deletions osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
Expand Up @@ -35,10 +35,6 @@ public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, Drawabl

ScaledContent.AddRange(new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Expand All @@ -49,7 +45,11 @@ public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, Drawabl
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
}
},
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
});
}

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4 changes: 2 additions & 2 deletions osu.Game.Rulesets.Catch/UI/CatcherArea.cs
Expand Up @@ -84,9 +84,9 @@ public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
}
}

protected override void Update()
protected override void UpdateAfterChildren()
{
base.Update();
base.UpdateAfterChildren();

var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;

Expand Down