Avoid unnecessarily refreshing SliderBodyPiece
's path
#20966
Merged
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This reduces the draw thread overhead when many sliders are selected in the editor. I'm making this a very local optimisation for now because I want to avoid changing all the
UpdateFrom
flow (profiling that alone shows that it has quite low overhead relative to other issues).Before (on #20965): Update 44fps, Draw 22fps
After: Update 44fps, Draw 38fps