Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix DummyRuleset getting selected after non-matching filter #2262

Merged
merged 2 commits into from Mar 22, 2018
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
2 changes: 2 additions & 0 deletions osu.Game/Screens/Select/SongSelect.cs
Expand Up @@ -259,6 +259,8 @@ public void FinaliseSelection(BeatmapInfo beatmap = null)

private void workingBeatmapChanged(WorkingBeatmap beatmap)
{
if (beatmap is DummyWorkingBeatmap) return;

if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
Expand Down