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Fix Player trying to load DummyWorkingBeatmap and failing #2288

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7 changes: 7 additions & 0 deletions osu.Game/Screens/Play/Player.cs
Expand Up @@ -89,6 +89,13 @@ private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);

WorkingBeatmap working = Beatmap.Value;

if (working is DummyWorkingBeatmap)
{
Exit();
return;
}

This comment was marked as off-topic.

Beatmap beatmap;

try
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