Fix legacy animated judgements not fading out correctly #26839
Test Results (macOS, MultiThreaded) ❌
❌ TestResults-macOS-MultiThreaded.trx
5559 tests were completed in 1817s with 5504 passed, 3 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope | 3✔️ | 1❌ | 14s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSingleTap | 4✔️ | 1❌ | 15s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut | 5✔️ | 1❌ | 16s |
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope
✔️ TestAlwaysHidden
✔️ TestConstructor
✔️ TestVisibleAfterComboBreak
❌ TestVisibleDuringBreak
TearDown : System.TimeoutException : "wait for end of break" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSingleTap
✔️ TestConstructor
✔️ TestInputAlternating
✔️ TestInputAlternatingAtIntro
✔️ TestInputAlternatingWithBreak
❌ TestInputSingular
TearDown : System.TimeoutException : "test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut
✔️ TestConstructor
✔️ TestSpinnerAutoCompleted
✔️ TestSpinnerGetsNoBonusScore
✔️ TestSpinRateUnaffectedByMods(null)
✔️ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModDoubleTime)
❌ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime)
TearDown : System.TimeoutException : "test passed" timed out
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleDuringBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for end of break" timed out
Raw output
TearDown : System.TimeoutException : "wait for end of break" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSingleTap ► TestInputSingular
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "test passed" timed out
Raw output
TearDown : System.TimeoutException : "test passed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut ► TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "test passed" timed out
Raw output
TearDown : System.TimeoutException : "test passed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()