Fix menu cursor tracking rotation while override by gameplay cursor #27412
GitHub Actions / Test Results (macOS, MultiThreaded)
failed
Feb 27, 2024 in 0s
5568 passed, 2 failed and 52 skipped
❌ TestResults-macOS-MultiThreaded.trx
5622 tests were completed in 1647s with 5568 passed, 2 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax | 2✅ | 1❌ | 11s | |
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles | 2✅ | 1❌ | 3s |
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax
✅ TestConstructor
✅ TestGameCursorHidden
❌ TestModRelax
TearDown : System.TimeoutException : "test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles
✅ TestConstructor
❌ TestLegacyBreakParticles
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : particles are being spawned
✅ TestLegacyKiaiParticles
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax ► TestModRelax
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "test passed" timed out
Raw output
TearDown : System.TimeoutException : "test passed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles ► TestLegacyBreakParticles
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : particles are being spawned
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : particles are being spawned
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)