Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix menu cursor tracking rotation while override by gameplay cursor #27412

Merged
merged 1 commit into from
Feb 28, 2024

Fix menu cursor tracing rotation while override by gameplay cursor

d83aeb7
Select commit
Failed to load commit list.
Sign in for the full log view
Merged

Fix menu cursor tracking rotation while override by gameplay cursor #27412

Fix menu cursor tracing rotation while override by gameplay cursor
d83aeb7
Select commit
Failed to load commit list.
GitHub Actions / Test Results (macOS, MultiThreaded) failed Feb 27, 2024 in 0s

5568 passed, 2 failed and 52 skipped

Tests failed

❌ TestResults-macOS-MultiThreaded.trx

5622 tests were completed in 1647s with 5568 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax 2✅ 1❌ 11s
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles 2✅ 1❌ 3s

❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax

✅ TestConstructor
✅ TestGameCursorHidden
❌ TestModRelax
	TearDown : System.TimeoutException : "test passed" timed out

❌ osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles

✅ TestConstructor
❌ TestLegacyBreakParticles
	TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : particles are being spawned
✅ TestLegacyKiaiParticles

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax ► TestModRelax

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  TearDown : System.TimeoutException : "test passed" timed out
Raw output
TearDown : System.TimeoutException : "test passed" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
   at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
   at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)

Check failure on line 0 in TestResults-macOS-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles ► TestLegacyBreakParticles

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : particles are being spawned
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : particles are being spawned
--TearDown
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)