Releases: ppy/osu
2017.415.0
Disclaimer
Thank you for your interest in osu!lazer.
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Visible changes
- HUD layout update. Visuals are not yet final #633.
- Add song progress display #363.
- Fix keys passing through the pause and fail screens #640 framework.
- Fixes to pause menu flow (and possible race condition with fail overlay) #631.
- Fix mouse-up events passing through to nested inputmanagers #628.
- Make the cursor trail look correct when the audio clock isn't running #629.
Known issues
2017.412.0
Disclaimer
Thank you for your interest in osu!lazer.
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Visible changes
- The beatmap details page is now more details at the song select screen #574.
- Sliderbars sound and behave much better #622.
- Can now search using source/tags at song select #621.
- Chat no longer crashes when trying to send a message while not logged in #620.
- Game focus is now always correct on startup (previously osu! may have keyboard focus without window focus) #625.
- Fixes crashes when restarting to update. This will only be fixed from the next update, of course! #618
- Fix combos counting twice in osu! mode #618
- Improve the look and feel of hotkey retry #618
- Improve the transition when the menu cursor appears/disappears #618
Internal changes
- Taiko playfield is now masked properly (not visible in current usage) #623.
Known issues
2017.410.0
Disclaimer
Thank you for your interest in osu!lazer.
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Visible changes
- Taiko playfield now scales better to extreme window aspect ratios #615.
- You can now quick retry by hitting the tilde (
~
) key) #611.
Internal changes
Known issues
- To see leaderboards you may need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
- Taiko converts may have issues on some maps #597.
- Taiko major barlines are off-by-one #597.
- Taiko performance may drop during drum rolls #597.
2017.407.0
Disclaimer
Thank you for your interest in osu!lazer.
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Visible changes
- Improves visual effects when hitting taiko hits #604.
- Fixes crashes when completing a taiko map #604.
- Improves style and clickable region of music controller buttons #603.
Internal changes
- Enable osu! slider outwards snaking by default #601.
Known issues
- To see leaderboards you may need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
- Taiko converts may have issues on some maps #597.
- Taiko major barlines are off-by-one #597.
- Taiko performance may drop during drum rolls #597.
2017.406.0
Disclaimer
Thank you for your interest in osu!lazer.
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Visible changes
- Initial osu!taiko implementation #588 #587 #591 #584 #586 #570 #564 #568 #567 #577 #571 #595!
- Improvements in HitSound parsing and storage #594.
- Fail screen is now present #562.
- Play mode HUD can be toggled with Shift+Tab (and via options) #580.
- Improve overall async load logic. Should improve performance game-wide #582.
- Fix mouse cursor not updating position during fade-out ppy/osu-framework#625.
- Fix incorrect behaviour when window is minimised (UI elements fly out of control) ppy/osu-framework#623.
- Fix regression in Dropdown focus receiving ppy/osu-framework#609.
Internal changes
- Noto (UTF8 font) has been split into smaller relevant pieces for performance optimisations #579.
- VisualTest framework is now completely automated ppy/osu-framework#608.
Known issues
- To see leaderboards you may need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
- Taiko converts may have issues on some maps #597.
- Taiko major barlines are off-by-one #597.
- Taiko performance may drop during drum rolls #597.
2017.329.0
Disclaimer
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Visible changes
- Fix regression in mouse dragging animation #556.
- Update grade textures #557.
- Avatar refactoring & better textbox focus handling in login form #558.
Internal changes
- Add support for dynamically compiling VisualTests #565.
- Move EasingTypes up one namespace level #566.
- Further work on osu!taiko game mode #560 #559 #513 #516 #554 #515 #548 #550 #549 #545 #542.
Known issues
- To see leaderboards you may need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
2017.324.0
Disclaimer
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Changes in this release
- Cursor/parallax positions are now correct without requiring an initial move of the mouse (startup, gameplay) (#544)
- Fix regression in visual appearance of osu! judgements (#543).
- osu! cookie is now in front of the mod select screen (#546).
- Pressing the back button with mod select open will first close mod select before exiting song select (#546).
Known issues
- To see leaderboards you may need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
2017.323.0
Disclaimer
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Changes in this release
- Leaderboards now have a tab header, paving way for more future content (#539).
- Login checkboxes once again have correct wiring to affect each other (#530).
- Internal refactoring of beatmap handling (#527).
- Much of the framework for taiko is now merged. Should be coming online in a playable way soon! (#524 #501 #502 #503 #517 #538).
- Fix menu cursor size not sticking on startup (#532).
Known issues
- Hit explosions in osu! mode are a bit borked (the 100 300 50 displays).
- To see leaderboards you may need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
2017.322.0
Disclaimer
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Changes in this release
- Refinements to menu cursor reacting to drag operations.
- Leaderboards will now show at song select.
- Reduce thread locking during texture loading.
Known issues
- To see leaderboards you will need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
2017.318.0
Happy weekend!
- Song select optimisations mean that all songs are now loaded in one go, and up to 100x faster. Note that there may be a slight frame drop on entering song select for the first time; this is a known issue and will of course be polished in the future.
- New menu mouse cursor. Fades out during gameplay.
- Fixes a bug that may have caused the window to never close on exit (when running at lower frame rates).