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Added VC2012 example project.
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proalias committed Oct 11, 2013
1 parent 8699f58 commit c7ee85d
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20 changes: 20 additions & 0 deletions samples/SpriteSheetBunnyWalk/vc11/SpriteSheetBunnyWalk.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SpriteSheetBunnyWalk", "SpriteSheetBunnyWalk.vcxproj", "{F3D15BA9-BA19-46CA-9879-3BC0A3F969EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F3D15BA9-BA19-46CA-9879-3BC0A3F969EA}.Debug|Win32.ActiveCfg = Debug|Win32
{F3D15BA9-BA19-46CA-9879-3BC0A3F969EA}.Debug|Win32.Build.0 = Debug|Win32
{F3D15BA9-BA19-46CA-9879-3BC0A3F969EA}.Release|Win32.ActiveCfg = Release|Win32
{F3D15BA9-BA19-46CA-9879-3BC0A3F969EA}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
122 changes: 122 additions & 0 deletions samples/SpriteSheetBunnyWalk/vc11/SpriteSheetBunnyWalk.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F3D15BA9-BA19-46CA-9879-3BC0A3F969EA}</ProjectGuid>
<RootNamespace>SpriteSheetBunnyWalk</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;..\..\..\..\..\\include;..\..\..\..\..\\boost;..\..\..\..\..\\blocks\cinderblock-spritesheet\src</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;NOMINMAX;_WIN32_WINNT=0x0502;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<AdditionalIncludeDirectories>"..\..\..\..\..\\include";..\include</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>cinder_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\..\..\\lib;..\..\..\..\..\\lib\msw;..\..\..\..\..\\blocks\cinderblock-spritesheet\src</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
<IgnoreSpecificDefaultLibraries>LIBCMT;LIBCPMT</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\include;"..\..\..\..\..\\include";"..\..\..\..\..\\boost"</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;NOMINMAX;_WIN32_WINNT=0x0502;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<ResourceCompile>
<AdditionalIncludeDirectories>"..\..\..\..\..\\include";..\include</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>cinder.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>"..\..\..\..\..\\lib";"..\..\..\..\..\\lib\msw"</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding />
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ResourceCompile Include="Resources.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\SpriteDataParser.cpp" />
<ClCompile Include="..\..\..\src\SpriteSheet.cpp" />
<ClCompile Include="..\src\SpriteSheetBunnyWalkApp.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\SpriteData.h" />
<ClInclude Include="..\..\..\src\SpriteDataParser.h" />
<ClInclude Include="..\..\..\src\SpriteSheet.h" />
<ClInclude Include="..\include\Resources.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="Blocks">
<UniqueIdentifier>{bf8ad2aa-18ec-4e81-ae0c-b47a81fe6f82}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\SpriteSheetBunnyWalkApp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\SpriteSheetBunnyWalkApp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClInclude Include="..\include\Resources.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClCompile Include="..\..\..\src\SpriteDataParser.cpp">
<Filter>Blocks</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\SpriteSheet.cpp">
<Filter>Blocks</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\Resources.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\SpriteData.h">
<Filter>Blocks</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\SpriteDataParser.h">
<Filter>Blocks</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\SpriteSheet.h">
<Filter>Blocks</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resources.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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