Don't unpack premultiply alpha for text data textures #6236
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Resolves #6235
Text rendering was breaking because we premultiply alpha on all images that get loaded in to WebGL now. This is good for image rendering, but the text shader passes in data textures where the alpha channel doesn't actually represent the opacity of a color, it just represents numbers. We don't want to mess up the numbers, so I turn it off now in the text shader.
Changes:
UNPACK_PREMULTIPLIED_ALPHA
when passing data images into the text shaderScreenshots of the change:
PR Checklist
npm run lint
passes