New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
frameRate() below 1 fails for P2D & P3D #4716
Comments
This is due to a limitation in JOGL's FPSAnimator, which we are currently using to drive the rendering loop in the OpenGL renderer and only accepts an integer fps. We would need to file an upstream issue with JOGL or consider other alternatives for controlling the framerate. |
Oh, I got it! But I thought FPS was based on some delta calculated within handleDraw() or something. |
Dunno why "under P3" was removed from the title, since it implies it WORKS under P2! |
@codeanticode Can you just have it return an error or warning in that case? Probably capping the minimum rate at 1 and using |
Ok, done in 2a77ed8 |
Cool, thanks. |
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
The text was updated successfully, but these errors were encountered: