- πΊπ¦ I'm a Ukrainian indie game developer and programmer.
- π΄σ §σ ’σ ³σ £σ ΄σ Ώ Currently in Scotland. You know why...
- π Wrote in C++, C#, Python, Java.
- π§° Worked with Unreal Engine 5, Unity, .Net, bgfx, libGDX & other.
- π Searching for great people and technologies to work with.
- πΉοΈ Finished games:
- Polymort - a continuation of Coffee Cave successfully shipped on Google Play. Here is a repo.
- by-14 - a stylized platformer with grappling hook mechanic and mysterious and vibrant visuals. Made in UE5. Here is a repo.
- Coffee Cave - a 2d puzzle-platformer with an interesting death mechanic made for a game jam.
- π¨ Curious about procedural generation and generative things. My generative labour:
- Little Drill Miner - starbound/terraria-like underworld map generation.
- Hydraulic Erosion - simulation of mountain hydraulic erosion.
- Artworks - minor works united in one repo.
- π I also did some low level things:
- Rocket Lab - an extremely simple "game" with an own simple batch renderer written in bgfx.
- β‘ You can find me on Twitter, Itch.io, Medium, and Reddit
Zak Kosovych
- Scotland
-
09:27
(UTC +01:00) - @progdruid
- https://progdruid.itch.io/
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