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Modify difficulty (mostly makes it easier) #93

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6 changes: 5 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
# IDE cruft
# IDE/texteditor cruft
*.kate-swp
.vscode/
.vstags
*.swp

# Intermediate output of Naia test target
.preprocessor.out/
Expand All @@ -11,3 +12,6 @@ _server.pbl

# Maintenance mode toggle
base-maint.cfg

# Comes from applying patches
*.orig
Binary file added images/units/clockwork/clockwork_dragon.png
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8 changes: 4 additions & 4 deletions maps/20_The_Heart.map
Original file line number Diff line number Diff line change
Expand Up @@ -13,15 +13,15 @@ Hd, Dd, Dd, Dd, Dd, Dd, Hd, Dd, Hd, Hd, Hd, Hd, Mdd, Mdd, Mdd, Mdd, Mdd, Mdd, Hd
Hd, Hd, Hd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Mdd, Mdd, Mdd, Mdd, Mdd, Mdd, Mdd, Mdd, Hd, Hd, Hd, Hd, Dd, Dd, Dd, Dd, Dd, Cud, Ds, Ds, Ds^Esd, Re, Yhs, Yhs^Esd, Ds, Ds, Re^Esd, Ds, Cud, Ds, Ds, Re^Esd, Yhs, Ds, Dd, Hd, Dd, Dd, Hd, Hd, Hd, Dd, Dd, Hd, Hd, Dd, Dd, Dd, Rd, Rd^Esd, Dd, Dd, Hd, Hd, Dd, Dd, Dd, Dd, Dd, Hd, Hd, Hd, Hd, Mdd, Mdd^Xm, Mdd
Dd, Dd, Hd, Dd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Mdd, Mdd, Hd, Hd, Hd, Hd, Hd, Hd, Dd, Dd, Dd, Dd^Edpp, Dd, Ds, Ds, Qxu, Ds, Ds, Yhs, Yhs^Esd, Ds, Ds^Es, Ds^Edt, Ds, Yhs, Ds, Ds, Ds, Yhs^Xp, Ds, Dd, Dd, Hd, Dd, Dd, Hd, Hd, Hd, Dd, Hd, Hd, Dd, Dd^Vdt, Dd, Rd, Rd, Rd^Esd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Dd, Hd, Hd, Hd, Hd, Hd, Mdd, Mdd
Hd, Dd, Dd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Mdd, Mdd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Dd, Ds, Dd, Dd, Ds, Qxu, Qxu, Qxu, Ds, Ds^Esd, Yhs^Xp, Ds, Ds, Yhs, Yhs^Xp, Re, Ds, Ds, Yhs^Esd, Re^Esd, Ds, Dd, Dd, Dd^Vdt, Hd, Dd, Dd, Dd, Dd, Co, Dd, Dd, Dd, Dd^Edt, Dd, Dd, Dd, Dd, Dd, Ds, Hd, Hd, Hd, Mdd, Hd, Hd, Hd, Mdd, Hd, Mdd, Hd, Hd, Mdd, Mdd
Dd, Dd, Dd, Dd, Dd, Hd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Ds, Hd, Hd, Dd, Dd, Dd^Vdt, Ds, Qxu, Qxua, Qxu, Yhs, Re^Esd, Re, Ds, Cud, Ds, Re^Es, Re^Es, Yhs, Ds, Qxu, Re, Re, Ds^Esd, Dd, Hd, Dd, Dd, Dd, Co, Dd, Dd, Dd, Co, Dd, Dd^Vda, Rd, Rd, Dd, Dd, Dd, Dd, Dd, Ds, Hd, Hd, Hd, Mdd, Hd, Mdd, Hd, Hd, Hd, Hd, Mdd, Mdd, Mdd
Dd, Dd, Dd^Edp, Dd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Dd, Dd, Hd, Dd, Hd, Hd, Dd, Dd, Co, Dd, Dd, Dd, Dd, Ds, Ds, Qxu, Qxu, Qxu, Qxu, Yhs, Yhs, Ds, Qxu, Ds, Re, Re, Ds, Ds, Qxu, Qxu, Ds, Ds, Dd, Hd, Ds, Dd, Dd, Dd, Ds, Dd, Dd^Vda, Dd, Dd, Rd, Dd, Rd^Esd, Dd, Hd, Dd, Dd, Dd, Dd, Ds, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Mdd, Hd, Mdd, Hd
Dd, Dd, Dd, Dd, Dd, Hd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Ds, Hd, Hd, Dd, Dd, Dd^Vdt, Ds, Qxu, Qxua, Qxu, Yhs, Re^Esd, Re, Ds, Cud, Ds, Re^Es, Re^Es, Yhs, Ds, Qxu, Re, Re, Ds^Esd, Dd, Hd, Dd, Dd, Dd, Co, Dd, Dd, Dd, Ko, Dd, Dd^Vda, Rd, Rd, Dd, Dd, Dd, Dd, Dd, Ds, Hd, Hd, Hd, Mdd, Hd, Mdd, Hd, Hd, Hd, Hd, Mdd, Mdd, Mdd
Dd, Dd, Dd^Edp, Dd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Dd, Dd, Hd, Dd, Hd, Hd, Dd, Dd, Ko, Dd, Dd, Dd, Dd, Ds, Ds, Qxu, Qxu, Qxu, Qxu, Yhs, Yhs, Ds, Qxu, Ds, Re, Re, Ds, Ds, Qxu, Qxu, Ds, Ds, Dd, Hd, Ds, Dd, Dd, Dd, Ds, Dd, Dd^Vda, Dd, Dd, Rd, Dd, Rd^Esd, Dd, Hd, Dd, Dd, Dd, Dd, Ds, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Mdd, Hd, Mdd, Hd
Rd, Dd, Dd, Dd^Edp, Ds, Dd, Dd, Hd, Hd, Hd, Dd, Hd, Dd, Hd, Dd, Dd, Co, Dd, Dd, Co, Ds, Co, Dd, Dd, Ds, Dd, Ds, Ds, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxua, Qxu, Qxu, Qxu, Qxu, Qxu, Qxua, Qxu, Qxu, Qxu, Qxu, Ds, Ds, Qxu, Qxu, Dd, Qxu, Dd, Dd, Dd^Edt, Rd^Esd, Rd, Dd, Dd, Dd, Hd, Hd, Dd, Dd, Dd, Dd, Dd, Hd, Hd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd, Hd
Rd, Dd, Dd, Dd, Dd, Ds, Dd, Dd, Dd, Dd, Hd, Hd, Dd, Dd, Dd, Co, Dd, Dd, Dd, Dd^Edt, Ds^Dr, Dd, Dd, Yhs^Xp, Ds, Qxu, Dd, Ds, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Ds^Esd, Dd, Dd^Esd, Re, Rd, Dd, Co, Co, Dd, Hd, Dd, Hd, Dd, Dd, Ds, Dd, Hd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd
Rd, Dd, Dd, Dd, Dd, Ds, Dd, Dd, Dd, Dd, Hd, Hd, Dd, Dd, Dd, Ko, Dd, Dd, Dd, Dd^Edt, Ds^Dr, Dd, Dd, Yhs^Xp, Ds, Qxu, Dd, Ds, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Ds^Esd, Dd, Dd^Esd, Re, Rd, Dd, Ko, Co, Dd, Hd, Dd, Hd, Dd, Dd, Ds, Dd, Hd, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd, Hd
Dd, Rd^Esd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Hd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Dd^Vdt, Dd, Dd, Dd, Ds^Vda, Ds, Cud, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Cud, Qxu, Cud, Qxu, Cud, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Cud, Dd, Dd, Rr, Re, Dd^Esd, Dd^Vdt, Dd, Ds, Co, Dd, Hd, Hd, Hd, Hd, Dd, Ds, Ds, Ds, Ds, Dd, Dd, Hd, Hd, Hd, Hd, Hd, Hd
Dd, Dd, Dd, Rd^Esd, Rd, Dd^Vdr, Dd, Ds, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Dd^Dr, Rr, Dd, Rr, Rr, Rr, Dd, Ds, Ds, Qxu, Qxu, Qxua, Qxu, Qxu, Qxu, Qxu, Qxu, Cud, Cud, Cud, Cud, Cud, Cud, Yhs, Cud, Uu, Cud, Uu, Cud, Cud, Qxu, Qxu, Qxua, Qxu, Qxu, Qxu^Bcx/, Rr, Dd, Dd, Dd, Dd, Dd^Vda, Dd, Ds, Dd, Hd, Hd, Hd, Hd, Dd, Dd, Ds, Ds^Esd, Dd, Ds, Ds, Dd, Dd, Hd, Hd, Hd, Hd
Dd, Dd, Dd, Dd, Re, Dd^Edt, Dd, Dd^Edp, Dd, Dd, Dd, Dd, Re, Dd, Rd^Esd, Rd^Esd, Dd, Rr, Dd, Dd, Dd, Rr, Rr, Qxu, Qxu, Qxu, Qxu, Qxu, Cud, Qxu, Cud, Cud, Uu, Uu, Uu, Yhs, Yhs, Yhs, Yhs^Xp, Yhs, Uu, Uu, Uu, Uu, Uu, Cud, Qxu, Qxu, Qxu^Bcx/, Qxu^Bcx/, Qxu, Qxu, Qxu, Cud, Qxu, Dd, Ds^Edt, Dd, Dd, Hd, Hd, Dd, Dd, Hd, Dd^Edpp, Dd, Ds, Ds, Ds, Ds, Ds, Dd, Dd^Edp, Hd, Hd, Hd, Hd
Dd, Hd, Dd, Dd, Dd, Rd, Rd, Dd, Rd^Esd, Rd, Rd^Esd, Re, Dd, Re, Dd, Dd, Dd^Edt, Dd, Dd^Dr, Ds, Cud, Ds, Qxu, Qxu^Bcx\, Qxu^Bcx\, Qxu, Qxu, Cud, Uu, Cud, Uu, Uu, Rr, Rr, Rr, Yhs^Xp, Rr, Cud, Uu, Uu, Uu, Uu, Cud, Uu, Uu, Uu, Rr, Qxu^Bcx/, Qxu, Qxu, Qxu, Qxua, Qxu, Qxu, Qxu, Qxu, Ds, Dd, Ds, Hd, Hd, Hd, Dd, Dd, Dd^Vdt, Dd, Dd, Ds, Ds, Dd, Ds, Ds, Dd, Dd, Hd, Hd, Hd
Hd, Hd, Hd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Co, Dd, Dd, Dd^Vdt, Dd, Dd, Ds^Edt, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu^Bcx\, Rr, Uu, Uu^Vd, Uu, Rr, Rr, Uu, Uu, Uu, Rr, Uu, Rr, Rr, Uu, Uu, Cud, 3 Kud, Cud, Uu, Rr, Uu, Uu, Uu, Cud, Cud, Qxu, Qxu, Qxu, Qxu, Qxu, Ds, Ds, Qxu, Ds, Hd, Hd, Hd, Hd, Hd, Dd, Dd, Dd, Dd, Dd, Ds, Dd, Dd, Dd^Edp, Dd, Hd, Hd
Hd, Hd, Hd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Dd, Ko, Dd, Dd, Dd^Vdt, Dd, Dd, Ds^Edt, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu, Qxu^Bcx\, Rr, Uu, Uu^Vd, Uu, Rr, Rr, Uu, Uu, Uu, Rr, Uu, Rr, Rr, Uu, Uu, Cud, 3 Kud, Cud, Uu, Rr, Uu, Uu, Uu, Cud, Cud, Qxu, Qxu, Qxu, Qxu, Qxu, Ds, Ds, Qxu, Ds, Hd, Hd, Hd, Hd, Hd, Dd, Dd, Dd, Dd, Dd, Ds, Dd, Dd, Dd^Edp, Dd, Hd, Hd
Hd, Dd, Dd, Dd, Hd, Dd, Dd, Rd, Dd, Hd, Hd, Dd, Co, Dd, Yhs, Dd, Dd^Esd, Dd, Ds, Qxu, Qxu, Qxua, Qxu, Cud, Cud, Uu, Uu, Rr, Rr, Rr, Uu, Uu, Xos, Xos, Xos, Uu, Uu, Uu^Edt, Uu, Rr, Rr, Cud, Cud, Cud, Rr, Rr, Uu, Uu, Uu, Uu, Uu^Es, Cud, Cud, Qxu, Qxu, Qxu, Qxu, Ds, Qxu, Qxu, Hd, Hd, Hd, Hd, Mdd, Hd, Hd, Dd, Dd^Edp, Dd, Ds, Ds, Ds, Dd, Dd^Edpp, Hd, Dd
Dd, Dd, Hd, Hd, Dd, Dd, Ds, Rd, Dd, Dd, Hd, Dd, Dd, Ds, Yhs^Esd, Yhs^Esd, Dd, Dd^Edt, Dd^Es, Ds, Ds, Qxu, Qxu, Qxu, Qxu, Cud, Uu, Rr, Rr, Uu, Uu, Xos, Xos^Zok, Xos^Zok, Xos^Zok, Xos, Qxu, Qxu, Qxu, Uu^Vu, Uu, Rr, Rr, Rr, Uu^Vud, Uu, Uu, Yhs, Cud, Uu, Rr, Rr, Cud, Qxu, Qxu, Qxu, Qxua, Qxu, Qxu, Qxu, Dd, Dd, Hd, Mdd, Mdd, Mdd, Hd, Hd, Dd, Dd, Dd, Ds, Ds, Dd, Dd, Dd, Dd
Hd, Hd, Dd, Hd, Dd^Es, Dd, Dd, Dd, Rd^Esd, Dd, Hd, Hd, Dd, Ds, Dd, Yhs^Xp, Dd, Dd, Ds^Edt, Ds, Qxu, Qxu, Qxu, Qxu, Cud, Cud, Cud, Uu, Rr, Uu^Vud, Uu, Xos, Xos^Zok, 9 Urb^Zok, Urb^Zok, Xos, Cud, Qxu, Qxu, Uu, Uu^Edt, Rr, Uu^Vud, Uu, Uu, Uu, Uu, Yhs^Xp, Yhs, Uu, Rr, Cud, 5 Kud, Cud, Qxu, Qxu, Qxu, Qxu, Uu, Uu, Dd, Hd, Dd, Hd, Mdd, Mdd, Mdd, Hd, Dd, Hd, Dd, Dd, Dd, Dd, Dd, Hd, Hd
Expand Down
22 changes: 13 additions & 9 deletions scenarios/05a_Crossfire.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
id=05a_Crossfire
name= _ "Crossfire"
{MAP 05a_Crossfire.map}
{TURNS 33 31 30}
{TURNS 36 33 30}
next_scenario=06_The_Moon_Valley
victory_when_enemies_defeated=no

Expand Down Expand Up @@ -41,7 +41,8 @@

shroud=yes

{GOLD 210 200 190}
{GOLD 220 205 190}
{INCOME 3 2 1}

# wmllint: recognize Galas
{CHARACTER_STATS_GALAS}
Expand Down Expand Up @@ -70,19 +71,22 @@
[criteria]
side=1
[/criteria]
value=8.0
# 1 = you, so increase with difficulty:
{QUANTITY value 6.0 7.0 8.0}
[/goal]
[goal]
[criteria]
side=4
[/criteria]
value=6.0
# 4 = Outlaws, so decrease with difficulty:
{QUANTITY value 8.0 7.0 6.0}
[/goal]
[goal]
[criteria]
side=3
[/criteria]
value=10.0
# 3 = Chaos Empire, so decrease with difficulty:
{QUANTITY value 12.0 11.0 10.0}
[/goal]
[/ai]

Expand Down Expand Up @@ -123,26 +127,26 @@
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT caution 0.25}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.92}
{AI_SIMPLE_ALWAYS_ASPECT aggression {ON_DIFFICULTY 0.89 0.91 0.92}}
{AI_SIMPLE_ALWAYS_ASPECT leader_value 6.0}

[goal]
[criteria]
id=Mal Keshar
[/criteria]
value=8.0
{QUANTITY value 6.0 7.0 8.0}
[/goal]
[goal]
[criteria]
id=Anlindë
[/criteria]
value=9.0
{QUANTITY value 7.0 8.0 9.0}
[/goal]
[goal]
[criteria]
id=Galas
[/criteria]
value=10.0
{QUANTITY value 8.0 9.0 10.0}
[/goal]
[/ai]

Expand Down
10 changes: 7 additions & 3 deletions scenarios/07_Goliath.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
id=07_Goliath
name= _ "scenario_name^Goliath"
{MAP 07_Goliath.map}
{TURNS 48 45 42}
{TURNS 70 56 42}
next_scenario=08_Errand_of_Hope
victory_when_enemies_defeated=no

Expand Down Expand Up @@ -117,9 +117,13 @@

{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.99}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.01}
{AI_SIMPLE_ALWAYS_ASPECT aggression {ON_DIFFICULTY 0.33 0.66 0.99}}
{AI_SIMPLE_ALWAYS_ASPECT caution {ON_DIFFICULTY 0.09 0.05 0.01}}
#ifdef EASY
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern scout,fighter,scout,fighter}
#else
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern scout,fighter,scout,archer}
#endif
[/ai]

canrecruit=yes
Expand Down
22 changes: 16 additions & 6 deletions scenarios/09_The_Library.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
id=09_The_Library
name= _ "The Library"
{MAP 09_The_Library.map}
{TURNS 50 49 48}
{TURNS 70 59 48}
next_scenario=10_The_Source_of_Light
victory_when_enemies_defeated=no

Expand All @@ -28,8 +28,8 @@

shroud=yes

{GOLD 180 170 160}
{INCOME 4 3 3}
{GOLD 190 175 160}
{INCOME 5 4 3}

# wmllint: recognize Galas
{CHARACTER_STATS_GALAS}
Expand All @@ -53,7 +53,7 @@
user_team_name= _ "team_name^Undead"
{RAGGED_FLAG}

{GOLD 130 140 150}
{GOLD 110 130 150}
recruit=Skeleton,Skeleton Archer,Vampire Bat,Blood Bat

{ai/aliases/stable_singleplayer.cfg}
Expand All @@ -80,14 +80,15 @@
user_team_name= _ "team_name^Chaos Empire"
{CHAOS_FLAG}

{GOLD 160 170 180}
{GOLD 140 160 180}
recruit=Chaos Invader,Chaos Headhunter

{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT aggression 1.00}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.00}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,fighter,fighter,scout,fighter,scout"}
simple_targeting=yes
[/ai]

canrecruit=yes
Expand Down Expand Up @@ -122,14 +123,15 @@
user_team_name= _ "team_name^Undead"
{RAGGED_FLAG}

{GOLD 150 160 170}
{GOLD 130 150 170}
recruit=Skeleton,Skeleton Rider,Skeleton Archer

{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT aggression 1.00}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.00}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,scout,scout,fighter,archer"}
simple_targeting=yes
[/ai]

canrecruit=yes
Expand All @@ -146,7 +148,11 @@

[side]
side=5
#ifdef EASY
team_name=neutral
#else
team_name=evil
#endif
user_team_name= _ "team_name^Cave Creatures"
{RAGGED_FLAG}

Expand All @@ -157,6 +163,7 @@
[ai]
{AI_SIMPLE_ALWAYS_ASPECT aggression 1.00}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.00}
simple_targeting=yes
[/ai]

{TL_CAVE_DWELLER (Fire Guardian) 13 41} {FACING se}
Expand Down Expand Up @@ -230,6 +237,7 @@
[ai]
{AI_SIMPLE_ALWAYS_ASPECT aggression 100.00} # Encourage them to get hurt.
{AI_SIMPLE_ALWAYS_ASPECT caution 0.00}
simple_targeting=yes
[/ai]

{TL_CAVE_DWELLER (Shaxthal Worm) 54 43} {VARIATION a} {TL_PALETTE_OVERRIDE}
Expand Down Expand Up @@ -434,6 +442,7 @@
[filter]
id=Galas
[/filter]
# User-facing message telling about this is done farther below:
[effect]
apply_to=movement_costs
[movement_costs]
Expand Down Expand Up @@ -578,6 +587,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
# This is done with the silent object above:
message= _ "As Galas has become accustomed to moving on rough cave terrains, his movement cost on them has decreased by one!"
[/message]
#endif
Expand Down
12 changes: 9 additions & 3 deletions scenarios/10_The_Source_of_Light.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
id=10_The_Source_of_Light
name= _ "The Source of Light"
{MAP 10_The_Source_of_Light.map}
{TURNS 60 59 58}
{TURNS 70 64 58}
next_scenario=10x_Elynia
victory_when_enemies_defeated=no

Expand Down Expand Up @@ -36,7 +36,7 @@

shroud=yes

{GOLD 200 180 170}
{GOLD 210 190 170}
{INCOME 5 4 3}

# wmllint: recognize Galas
Expand All @@ -47,13 +47,19 @@
# Chaos incursion remnants
[side]
side=2
#ifdef EASY
team_name=evil
#else
team_name=gaia
#endif
user_team_name= _ "team_name^Chaos Empire"
{CHAOS_FLAG}

{ai/aliases/stable_singleplayer.cfg}
[ai]
#{AI_SIMPLE_ALWAYS_ASPECT leader_ignores_keep yes}
#ifdef MAKE_LEADER_IGNORE_KEEP
{AI_SIMPLE_ALWAYS_ASPECT leader_ignores_keep yes}
#endif
{AI_SIMPLE_ALWAYS_ASPECT leader_aggression 1.0}
{AI_SIMPLE_ALWAYS_ASPECT aggression 1.0}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0.0}
Expand Down
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