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Simple platformer that allows the user to draw levels

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Objective

My number one goal for this project is to keep the complexity of the code to a minimum. This should make it easy to fix bugs & to add new features, and should maximize "quality of dev life" or "programmer joy".

This means being disciplined to pay down technical debt immediately; to not let it accumulate. I also intend to try different code techniques designed to minimize complexity, like semantic compression and long functions (inlining). It also means thinking regularly & thinking hard about where the complexity is -- trying to find ways to implement the features while letting a minimal amount of complexity into the codebase.

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Simple platformer that allows the user to draw levels

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