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MAZ decoding #2

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psi29a opened this issue Dec 16, 2013 · 0 comments
Open

MAZ decoding #2

psi29a opened this issue Dec 16, 2013 · 0 comments

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@psi29a
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psi29a commented Dec 16, 2013

Figure out the MAZ format. Is it similar to EOB1&2 like here:
http://eob.wikispaces.com/EOB.MAZ

http://rewiki.regengedanken.de/wiki/EYE.RES

"There are a few resources which are exactly 1024 bytes large. They are in the first chunk, files number 5 to 18. These are the level topology for (some of the) dungeons. They consist of 3 different byte values, arranged in a 32x32 grid. Byte values 0x00 and 0x01 are walls/non-passable objects, while a byte value of 0xff describes a free square. The difference between 0x00 and 0x01 is still unknown, they seem to be alternating in a checkerboard pattern."

Be able to load at least level 1 (in forest) and be able to wonder around.

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