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Small bugfix in MovieStim.__init__ #2
Small bugfix in MovieStim.__init__ #2
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Actually Ariel, I don't think the self._useShaders ever gets used in the MovieStim code (so doesn't matter what the value is). You said before that it caused transparency to work on your machine, but are you sure? I think it doesn't ever get touched. |
Since it inherits from _BaseVisualStim, it has a setOpacity method (which works great for me, for fading movies in and out), which includes: if not self._useShaders |
Right, yes, good point. In this case, if _useShaders is ever False, then the MovieStim will try to create an opacity mask, which it shouldn't do. So, actually, we should either: |
that's weird - it converted my underscores to itals using wiki markup, but not yours?! |
Yes. Weird. OK - I am sending another pull request for option a (which I just tested on my machine and works fine). I think it is a cleaner solution than b. |
cool - I'll fetch that in a moment |
…h it in a set of chroots
…h it in a set of chroots
potential bug fix in case first row has a zero weight
update my fork
ENH: save data from after the final loop in ExpHandler
EGG: Easter egg app colors mode which turns PsychoPy pink
DOCS: eyetracking.rst minor tweak to image sizes
Resolve merge conflict with PsychoPy dev (trusting your changes are good -- currently swamped with deadlines)
There was no default behavior for setting self._useShaders. Added setting it to False. Is that really the appropriate default behavior?