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README
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## ---------------------------------------------------
##
## YOU MUST HAVE A PUBNUB ACCOUNT TO USE THE API.
## http://www.pubnub.com/account
##
## ----------------------------------------------------
## -------------------------------------------------
## PubNub 3.1 Real-time Cloud Push API - C#-IIS
## -------------------------------------------------
##
## PubNub is a Massively Scalable Real-time Service for Web and Mobile Games.
## This is a cloud-based service for broadcasting Real-time messages
## to thousands of web and mobile clients simultaneously.
## This tutorial is based on .Net Framework 4.0 (Visual Studio 2010)
## and this application is tested on IIS 7.
===============================================================================
TUTORIAL: HOW TO USE
===============================================================================
## Create a new web application
## Add reference of Newtonsoft.Json.dll from applications root\resource directory.
## To use this API include Pubnub.cs, PubnubCrypto.cs files from applications root\src
## directory to your project and use functions from there as follows.
## --------------------------------------------------------------------------------
## C#-IIS : (Init)
## ---------------
//set the channel
string channel = "hello-world";
// Initialize pubnub state
pubnub objPubnub = new pubnub(
"demo", // PUBLISH_KEY
"demo", // SUBSCRIBE_KEY
"demo", // SECRET_KEY
"", // CIPHER_KEY (Cipher key is Optional)
false // SSL_ON?
);
## --------------------------------------------------------------------------------
## C#-IIS : (Publish)
## ------------------
List<object> info = null;
Dictionary<string, object> args = new Dictionary<string, object>();
// Publish string message
args.Add("channel", channel);
args.Add("message", "Hello Csharp - IIS");
info = objPubnub.Publish(args);
// Print response
Debug.WriteLine("Published messages - >");
Debug.WriteLine("[ " + info[0].ToString() + ", " + info[1] + ", " + info[2] + "]");
// Publish message in array format
args = new Dictionary<string, object>();
JArray jarr = new JArray();
jarr.Add("Sunday");
jarr.Add("Monday");
jarr.Add("Tuesday");
jarr.Add("Wednesday");
jarr.Add("Thursday");
jarr.Add("Friday");
jarr.Add("Saturday");
args.Add("channel", channel);
args.Add("message", jarr);
info = objPubnub.Publish(args);
// Print response
Debug.WriteLine("[ " + info[0].ToString() + ", " + info[1] + ", " + info[2] + "]");
// Publish message in object (key - val) format
args = new Dictionary<string, object>();
JObject jObj = new JObject();
jObj.Add("Name", "John");
jObj.Add("age", "25");
args.Add("channel", channel);
args.Add("message", jObj);
info = objPubnub.Publish(args);
// Print response
Debug.WriteLine("[" + info[0].ToString() + ", " + info[1] + ", " + info[2] + "]");
## ------------------------------------------------------------------------------------
## C#-IIS : (Subscribe)
## --------------------
// Subscribe to channel
pubnub.Procedure Receiver = delegate(object message)
{
Debug.WriteLine("[Subscribed data] - " + message);
return true;
};
pubnub.Procedure ConnectCallback = delegate(object message)
{
Debug.WriteLine(message);
return true;
};
pubnub.Procedure DisconnectCallback = delegate(object message)
{
Debug.WriteLine(message);
return true;
};
pubnub.Procedure ReconnectCallback = delegate(object message)
{
Debug.WriteLine(message);
return true;
};
pubnub.Procedure ErrorCallback = delegate(object message)
{
Debug.WriteLine(message);
return true;
};
Dictionary<string, object> args = new Dictionary<string, object>();
args.Add("channel", channel);
args.Add("callback", Receiver); // callback to get response
args.Add("connect_cb", ConnectCallback); // callback to get connect event
args.Add("disconnect_cb", DisconnectCallback); // callback to get disconnect event
args.Add("reconnect_cb", ReconnectCallback); // callback to get reconnect event
args.Add("error_cb", ErrorCallback); // callback to get error event
// Subscribe
objPubnub.Subscribe(args);
## --------------------------------------------------------------------------------
## C#-IIS : (History)
## ------------------
//Get the history of messages
Dictionary<string, string> args = new Dictionary<string, string>();
args.Add("channel", channel);
args.Add("limit", 3.ToString());
List<object> history = objPubnub.History(args);
Debug.WriteLine("History messages - > ");
foreach (object history_message in history)
{
Debug.WriteLine(history_message);
}
## --------------------------------------------------------------------------------
## C#-IIS : (Time)
## ---------------
//Get the time
Debug.WriteLine("Server Time - > " + objPubnub.Time());
## --------------------------------------------------------------------------------
## C#-IIS : (UUID)
## ---------------
// Get UUID
Debug.WriteLine("Generated UUID - > " + objPubnub.UUID());
## ------------------------------------------------------------------------------------
## C#-IIS : (Unsubscribe)
## ----------------------
// Unsubscribe to channel
pubnub.Procedure Receiver = delegate(object message)
{
Debug.WriteLine("[Subscribed data] - " + message);
Dictionary<string, object> arg = new Dictionary<string, object>();
arg.Add("channel", channel);
//Unsubscribe messages
objPubnub.Unsubscribe(arg);
return true;
};
pubnub.Procedure ConnectCallback = delegate(object message)
{
Debug.WriteLine(message);
// Publish String Message
Dictionary<string, object> publish = new Dictionary<string, object>();
publish.Add("channel", channel);
publish.Add("message", "Hello World!!!!");
// publish Response
objPubnub.Publish(publish);
return true;
};
pubnub.Procedure DisconnectCallback = delegate(object message)
{
Debug.WriteLine(message);
return true;
};
pubnub.Procedure ReconnectCallback = delegate(object message)
{
Debug.WriteLine(message);
return true;
};
pubnub.Procedure ErrorCallback = delegate(object message)
{
Debug.WriteLine(message);
return true;
};
Dictionary<string, object> args = new Dictionary<string, object>();
args.Add("channel", channel);
args.Add("callback", Receiver); // callback to get response
args.Add("connect_cb", ConnectCallback); // callback to get connect event
args.Add("disconnect_cb", DisconnectCallback); // callback to get disconnect event
args.Add("reconnect_cb", ReconnectCallback); // callback to get reconnect event
args.Add("error_cb", ErrorCallback); // callback to get error event
// Subscribe
objPubnub.Subscribe(args);
=====================================================================================