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impact-pubnub.js
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impact-pubnub.js
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var pubnub = require('./pubnub.js');
var network;
exports.clients = {};
exports.debug = false;
// node.js events are not working,
// let's define a simple event system
function each( o, f ) {
if ( !o || !f ) return;
if ( typeof o[0] != 'undefined' )
for ( var i = 0, l = o.length; i < l; )
f.call( o[i], o[i], i++ );
else
for ( var i in o )
o.hasOwnProperty &&
o.hasOwnProperty(i) &&
f.call( o[i], i, o[i] );
}
var event = exports.events = {
list : {},
bind : function( name, fun ) {
(event.list[name] = event.list[name] || []).push(fun);
},
fire : function( name, data ) {
each(
event.list[name] || [],
function(fun) { fun(data) }
);
},
}
exports.setupNetwork = function(publish_key, subscribe_key, secret_key, ssl, origin) {
network = pubnub.init({
publish_key : publish_key,
subscribe_key : subscribe_key,
secret_key : secret_key,
ssl : ssl,
origin : origin
});
return network;
}
// args:
// 0: an array of players
// 1: object of initial positons (of entities) and their ownership
exports.startGame = function(players, entities) {
//for (var i; i < players.length; i++ ) {
players.forEach( function(player_id) {
//var player_id = players[i];
// bind events
exports.events.bind('ent_update_' + player_id, function(message) {
if (exports.debug)
console.log('received ' + message.type + ' on ' + message.id + ' from ' + player_id.substr(0,5));
var entity = entities[message.id];
entity.pos = message.pos; // update position
// send msg to all other players in room
players.forEach( function(other_player) {
if (other_player !== player_id) {
exports.sendToUser(other_player, message);
}
});
if (entity.dynamic == false) // if it's a static entity, we're done
return;
// find closest staticly-owned entity
// set ownership to that entity's owner
var closest = { 'distance': 100000, 'ent': undefined } ;
for (var ent_id in entities) {
var static_ent = entities[ent_id];
if (static_ent === entity) {
continue; //if it's the same, don't care
}
if (static_ent.dynamic) {
continue; // if it's also dynamic, don't care
}
var dis = computeDistance(static_ent.pos, entity.pos);
if (dis < closest.distance) {
closest = {'distance': dis, 'ent': static_ent};
}
}
if (entity.owned_by !== closest.ent.owned_by) {
exports.sendToUser(closest.ent.owned_by,
{"id": message.id,
"type": "ent_now_yours",
"pos": entity.pos });
exports.sendToUser(entity.owned_by,
{"id": message.id,
"type": "ent_not_yours",
"pos": entity.pos });
entity.owned_by = closest.ent.owned_by;
}
});
exports.events.bind('disconnected_' + player_id, function(message) {
if (exports.debug)
console.log("player " + player_id.substr(0,5) + " left");
for (var i; i < players.length; i++) {
if (players[i] == player_id) continue;
exports.sendToUser(player.opponent, {'type': 'player_disconnected',
'player_id': player_id});
}
});
});
};
var computeDistance = function(pos1, pos2) {
return Math.sqrt( Math.pow((pos2.x - pos1.x), 2) + Math.pow((pos2.y - pos1.y), 2));
};
exports.initPlayer = function(player_id) {
network.subscribe({
channel : player_id + "_from_client",
callback : function(message) {
exports.events.fire(message.type + '_' + player_id, message);
}
});
var client = exports.clients[player_id] = {
'interval': undefined,
'timeout': undefined,
'countdown': undefined };
exports.events.bind('still_here_' + player_id, function(message) {
if (exports.debug)
console.log('received ' + message.type + ' from ' + player_id.substr(0,5));
clearTimeout(client.timeout);
client.countdown = 3;
});
client.interval = setInterval( function() {
exports.sendToUser(player_id, {'type': 'still_there'}, function(info) {
if (!info[0]) return;
client.timeout = setTimeout( function() {
if (--client.countdown > 0)
return;
var interval_to_clear = client.interval;
exports.events.fire("disconnected_" + player_id, {});
delete client;
clearInterval(interval_to_clear);
}, 1250 );
});
}, 1500 );
};
exports.sendToUser = function(player_id, message, callback) {
if (!callback) {
callback = function(info) {
if (!info[0]) {
console.log("Failed Message Delivery");
}
};
}
network.publish({
channel : player_id + "_from_server",
message : message,
callback : callback
});
if (exports.debug) {
switch (message.type) {
case "ent_update":
console.log('sent ' + message.type + ' on ent ' + message.id+ ' to ' + player_id.substr(0,5));
break;
case "still_there":
console.log('sent ' + message.type + ' to ' + player_id.substr(0,5));
break;
default:
console.log('sent ' + message.type + ' to ' + player_id.substr(0,5));
break;
}
}
};