A minimal opengl based rendering engine
- Cross-platform
- Wrapper classes for common OpenGL objects (Textures, Shaders, Mesh, Lights)
- Resource Management (mesh, texture, shaders, materials)
- Camera class
- Different Light casters (Directional light, point light, spot light)
- Normal mapping
- Cascaded shadow maps with PCF
- Deffered shading path with instanced light volumes