New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
HD tile replacement #2
Comments
While I'm not the author of this emulator I think features like this would break the philosophy of being an accurate emulator. Just my 2 cents. |
@Sigmavirus You can simply not use this feature if punes will ever get it if you don't like it. |
OK fair enough. But what I really would like and have wished for a long time is for puNES to use post processing shaders/CRT shaders enable to get that old TV like feel. Look at this image, it's from LibRetro/RetroArch using a CRT shader in the bsnes core, looks like an old TV right? This right there I would die for to have in puNES! |
@ADormant HD tile features is a beautiful, mkwong98 has done a great job, but for the moment I have a list of things to do rather long. Maybe in the future. Thanks for the support guys. |
Thanks FHorse! That specific shader is named CRT Royale and this is (http://abload.de/img/retroarch-0713-2316229bq7l.png) what it can look like if you implemented it to puNES or enabled the possibilities for post processing shaders/CRT shaders. It's really gorgeous what can be accomplished with these kind of things. Here's the GitHub page from LibRetro common-shaders if you want to take a look: |
@Sigmavirus I should rewrite the management of shaders to implement and that's what I'm going to do very soon. |
Looking forward to it, thanks FHorse! |
Unified CPU and PPU data in a single structure.
This is a revolutionary feature could it be implemented in punes?
https://github.com/shonumi/gbe-plus
https://github.com/mkwong98/HDNes
The text was updated successfully, but these errors were encountered: