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A JavaScript based Asteroids variation.

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Asteroids! ... Or something kind of like it.

Introduction

In my free time I coded a version of Asteroids using JavaScript and the canvas element. This was just a little experiment so it's unlikely I'll improve it much more. I'm posting it on GitHub in case anyone finds any of the bits of code useful. Programming Asteroids is a really great way to get started understanding the basics of 2D video games. Enjoy!

alt text

View demo.

Up and running

Include the asteroids.js file in the header of your page and add a canvas element with an id of asteroids-container, like this:

 <canvas id="asteroids-container" width="800" height="400"></canvas>

Then include the following script to initialize the game.

<script>
    var asteroids = new Asteroids();
    asteroids.init({
        debug_mode: false,
        nyan_mode: true,
        nyan_path_override: '',
        nyan_sound: true,
        levels: {
            1: {
                asteroids: 3,
                asteroid_speed: 1,
                ufos: 2,
                ufo_speed: 2,
                ufo_min_pause_time: 1000,
                ufo_max_pause_time: 3000,
                ufo_missile_fire_rate: 1000
            },
            2: {
                asteroids: 4,
                asteroid_speed: 2,
                ufos: 2,
                ufo_speed: 3,
                ufo_min_pause_time: 1000,
                ufo_max_pause_time: 3000,
                ufo_missile_fire_rate: 1000
            },
            3: {
                asteroids: 5,
                asteroid_speed: 2,
                ufos: 2,
                ufo_speed: 4,
                ufo_min_pause_time: 1000,
                ufo_max_pause_time: 3000,
                ufo_missile_fire_rate: 1000
            }
        },
        gameCompleted: function() {
            alert('You won the game!');
        }
    });
</script>

You can define the parameters and overall difficulty of each level you create.

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