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Original file line number | Diff line number | Diff line change |
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import random | ||
import arcade | ||
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# --- Constants --- | ||
SPRITE_SCALING_PLAYER = 0.5 | ||
SPRITE_SCALING_COIN = .25 | ||
COIN_COUNT = 50 | ||
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SCREEN_WIDTH = 800 | ||
SCREEN_HEIGHT = 600 | ||
SCREEN_TITLE = "Implement Views Example" | ||
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class MyGame(arcade.Window): | ||
""" Our custom Window Class""" | ||
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def __init__(self): | ||
""" Initializer """ | ||
# Call the parent class initializer | ||
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) | ||
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# Variables that will hold sprite lists | ||
self.player_list = None | ||
self.coin_list = None | ||
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# Set up the player info | ||
self.player_sprite = None | ||
self.score = 0 | ||
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# Don't show the mouse cursor | ||
self.set_mouse_visible(False) | ||
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arcade.set_background_color(arcade.color.AMAZON) | ||
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def setup(self): | ||
""" Set up the game and initialize the variables. """ | ||
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# Sprite lists | ||
self.player_list = arcade.SpriteList() | ||
self.coin_list = arcade.SpriteList() | ||
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# Score | ||
self.score = 0 | ||
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# Set up the player | ||
# Character image from kenney.nl | ||
self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", | ||
SPRITE_SCALING_PLAYER) | ||
self.player_sprite.center_x = 50 | ||
self.player_sprite.center_y = 50 | ||
self.player_list.append(self.player_sprite) | ||
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# Create the coins | ||
for i in range(COIN_COUNT): | ||
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# Create the coin instance | ||
# Coin image from kenney.nl | ||
coin = arcade.Sprite(":resources:images/items/coinGold.png", | ||
SPRITE_SCALING_COIN) | ||
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# Position the coin | ||
coin.center_x = random.randrange(SCREEN_WIDTH) | ||
coin.center_y = random.randrange(SCREEN_HEIGHT) | ||
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# Add the coin to the lists | ||
self.coin_list.append(coin) | ||
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def on_draw(self): | ||
""" Draw everything """ | ||
arcade.start_render() | ||
self.coin_list.draw() | ||
self.player_list.draw() | ||
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# Put the text on the screen. | ||
output = f"Score: {self.score}" | ||
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) | ||
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def on_mouse_motion(self, x, y, dx, dy): | ||
""" Handle Mouse Motion """ | ||
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# Move the center of the player sprite to match the mouse x, y | ||
self.player_sprite.center_x = x | ||
self.player_sprite.center_y = y | ||
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def on_update(self, delta_time): | ||
""" Movement and game logic """ | ||
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# Call update on all sprites (The sprites don't do much in this | ||
# example though.) | ||
self.coin_list.update() | ||
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# Generate a list of all sprites that collided with the player. | ||
coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) | ||
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# Loop through each colliding sprite, remove it, and add to the score. | ||
for coin in coins_hit_list: | ||
coin.remove_from_sprite_lists() | ||
self.score += 1 | ||
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def main(): | ||
""" Main method """ | ||
window = MyGame() | ||
window.setup() | ||
arcade.run() | ||
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if __name__ == "__main__": | ||
main() |
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Original file line number | Diff line number | Diff line change |
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:orphan: | ||
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.. _01_views: | ||
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01_views.py Full Listing | ||
------------------------ | ||
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.. literalinclude:: 01_views.py | ||
:caption: 01_views.py | ||
:linenos: |
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Original file line number | Diff line number | Diff line change |
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import random | ||
import arcade | ||
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# --- Constants --- | ||
SPRITE_SCALING_PLAYER = 0.5 | ||
SPRITE_SCALING_COIN = .25 | ||
COIN_COUNT = 50 | ||
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||
SCREEN_WIDTH = 800 | ||
SCREEN_HEIGHT = 600 | ||
SCREEN_TITLE = "Implement Views Example" | ||
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||
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class GameView(arcade.View): | ||
""" Our custom Window Class""" | ||
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def __init__(self): | ||
""" Initializer """ | ||
# Call the parent class initializer | ||
super().__init__() | ||
|
||
# Variables that will hold sprite lists | ||
self.player_list = None | ||
self.coin_list = None | ||
|
||
# Set up the player info | ||
self.player_sprite = None | ||
self.score = 0 | ||
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||
# Don't show the mouse cursor | ||
self.window.set_mouse_visible(False) | ||
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arcade.set_background_color(arcade.color.AMAZON) | ||
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def setup(self): | ||
""" Set up the game and initialize the variables. """ | ||
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# Sprite lists | ||
self.player_list = arcade.SpriteList() | ||
self.coin_list = arcade.SpriteList() | ||
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||
# Score | ||
self.score = 0 | ||
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||
# Set up the player | ||
# Character image from kenney.nl | ||
self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", | ||
SPRITE_SCALING_PLAYER) | ||
self.player_sprite.center_x = 50 | ||
self.player_sprite.center_y = 50 | ||
self.player_list.append(self.player_sprite) | ||
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||
# Create the coins | ||
for i in range(COIN_COUNT): | ||
|
||
# Create the coin instance | ||
# Coin image from kenney.nl | ||
coin = arcade.Sprite(":resources:images/items/coinGold.png", | ||
SPRITE_SCALING_COIN) | ||
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# Position the coin | ||
coin.center_x = random.randrange(SCREEN_WIDTH) | ||
coin.center_y = random.randrange(SCREEN_HEIGHT) | ||
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# Add the coin to the lists | ||
self.coin_list.append(coin) | ||
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def on_draw(self): | ||
""" Draw everything """ | ||
arcade.start_render() | ||
self.coin_list.draw() | ||
self.player_list.draw() | ||
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# Put the text on the screen. | ||
output = f"Score: {self.score}" | ||
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) | ||
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||
def on_mouse_motion(self, x, y, dx, dy): | ||
""" Handle Mouse Motion """ | ||
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||
# Move the center of the player sprite to match the mouse x, y | ||
self.player_sprite.center_x = x | ||
self.player_sprite.center_y = y | ||
|
||
def on_update(self, delta_time): | ||
""" Movement and game logic """ | ||
|
||
# Call update on all sprites (The sprites don't do much in this | ||
# example though.) | ||
self.coin_list.update() | ||
|
||
# Generate a list of all sprites that collided with the player. | ||
coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) | ||
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# Loop through each colliding sprite, remove it, and add to the score. | ||
for coin in coins_hit_list: | ||
coin.remove_from_sprite_lists() | ||
self.score += 1 | ||
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def main(): | ||
""" Main method """ | ||
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window = arcade.Window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) | ||
start_view = GameView() | ||
window.show_view(start_view) | ||
start_view.setup() | ||
arcade.run() | ||
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if __name__ == "__main__": | ||
main() |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
:orphan: | ||
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.. _02_views: | ||
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02_views.py Full Listing | ||
------------------------ | ||
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.. literalinclude:: 02_views.py | ||
:caption: 02_views.py | ||
:linenos: |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
:orphan: | ||
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.. _02_views_diff: | ||
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02_views.py Diff | ||
---------------- | ||
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.. literalinclude:: 02_views.py | ||
:caption: 02_views.py | ||
:diff: 01_views.py |
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