Fix pygame.camera backend detection on Windows Server #2033
Workflow file for this run
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name: MacOS | |
# Run CI only when a release is created, on changes to main branch, or any PR | |
# to main. Do not run CI on any other branch. Also, skip any non-source changes | |
# from running on CI | |
on: | |
release: | |
types: [created] | |
push: | |
branches: main | |
paths-ignore: | |
- 'docs/**' | |
- 'examples/**' | |
- '.gitignore' | |
- '*.rst' | |
- '*.md' | |
- '.github/workflows/*.yml' | |
# re-include current file to not be excluded | |
- '!.github/workflows/build-macos.yml' | |
pull_request: | |
branches: | |
- main | |
- 'v**' | |
paths-ignore: | |
- 'docs/**' | |
- 'examples/**' | |
- '.gitignore' | |
- '*.rst' | |
- '*.md' | |
- '.github/workflows/*.yml' | |
# re-include current file to not be excluded | |
- '!.github/workflows/build-macos.yml' | |
jobs: | |
deps: | |
name: ${{ matrix.macarch }} deps | |
runs-on: macos-12 | |
strategy: | |
matrix: | |
# make arm64 deps and x86_64 deps | |
macarch: [arm64, x86_64] | |
steps: | |
- uses: actions/checkout@v4.1.2 | |
- name: Test for Mac Deps cache hit | |
id: macdep-cache | |
uses: actions/cache@v4.0.2 | |
with: | |
path: ${{ github.workspace }}/pygame_mac_deps_${{ matrix.macarch }} | |
# The hash of all files in buildconfig manylinux-build and macdependencies is | |
# the key to the cache. If anything changes here, the deps are built again | |
key: macdep-${{ hashFiles('buildconfig/manylinux-build/**') }}-${{ hashFiles('buildconfig/macdependencies/*.sh') }}-${{ matrix.macarch }} | |
# build mac deps on cache miss | |
- name: Build Mac Deps | |
if: steps.macdep-cache.outputs.cache-hit != 'true' | |
run: | | |
export MAC_ARCH="${{ matrix.macarch }}" | |
brew install coreutils pkg-config | |
cd buildconfig/macdependencies | |
bash ./build_mac_deps.sh | |
# Uncomment when you want to manually verify the deps by downloading them | |
# - name: Upload Mac deps | |
# uses: actions/upload-artifact@v3 | |
# with: | |
# name: pygame-mac-deps-${{ matrix.macarch }} | |
# path: ${{ github.workspace }}/pygame_mac_deps_${{ matrix.macarch }} | |
build: | |
name: ${{ matrix.name }} | |
needs: deps | |
runs-on: macos-12 | |
strategy: | |
fail-fast: false # if a particular matrix build fails, don't skip the rest | |
matrix: | |
# Split job into 5 matrix builds, because GH actions provides 5 concurrent | |
# builds on macOS. This needs to be manually kept updated so that each | |
# of these builds take roughly the same time | |
include: | |
- { | |
name: "x86_64 (CPython 3.6 3.10 and above)", | |
macarch: x86_64, | |
# pattern matches 6 or any 2 digit number | |
pyversions: "cp3{6,[1-9][0-9]}-*" | |
} | |
- { | |
name: "x86_64 (Python 3.7)", | |
macarch: x86_64, | |
pyversions: "cp37-*" | |
} | |
- { | |
name: "x86_64 (Python 3.8)", | |
macarch: x86_64, | |
pyversions: "?p38-*" | |
} | |
- { | |
name: "x86_64 (Python 3.9)", | |
macarch: x86_64, | |
pyversions: "?p39-*" | |
} | |
- { | |
name: "arm64 (CPython 3.8 and above)", | |
macarch: arm64, | |
# pattern matches any number from 8 to 99 | |
pyversions: "cp3{8,9,[1-9][0-9]}-*" | |
} | |
env: | |
PYGAME_DETECT_AVX2: 'yes-why-not' | |
# load pip config from this file. Define this in 'CIBW_ENVIRONMENT' | |
# because this should not affect cibuildwheel machinery | |
# also define environment variables needed for testing | |
CIBW_ENVIRONMENT: PIP_CONFIG_FILE=buildconfig/pip_config.ini SDL_VIDEODRIVER=dummy SDL_AUDIODRIVER=disk | |
CIBW_BUILD: ${{ matrix.pyversions }} | |
# Build arm64 and x86_64 wheels too on an Intel runner. | |
# Note that the arm64 wheels cannot be tested on CI in this configuration | |
CIBW_ARCHS: ${{ matrix.macarch }} | |
# Setup MacOS dependencies | |
CIBW_BEFORE_ALL: | | |
export MAC_ARCH="${{ matrix.macarch }}" | |
brew install pkg-config | |
cd buildconfig/macdependencies | |
bash ./install_mac_deps.sh | |
CIBW_BEFORE_BUILD: | | |
pip install requests numpy Sphinx Cython==3.0.0 | |
python setup.py docs | |
CIBW_TEST_COMMAND: > | |
python -m pygame.tests -v --exclude opengl,timing --time_out 300 | |
# Increase pip debugging output | |
CIBW_BUILD_VERBOSITY: 2 | |
steps: | |
- uses: actions/checkout@v4.1.2 | |
- name: pip cache | |
uses: actions/cache@v4.0.2 | |
with: | |
path: ~/Library/Caches/pip # This cache path is only right on mac | |
key: pip-cache-${{ matrix.name }} | |
- name: Fetch Mac deps | |
id: macdep-cache | |
uses: actions/cache@v4.0.2 | |
with: | |
path: ${{ github.workspace }}/pygame_mac_deps_${{ matrix.macarch }} | |
key: macdep-${{ hashFiles('buildconfig/manylinux-build/**') }}-${{ hashFiles('buildconfig/macdependencies/*.sh') }}-${{ matrix.macarch }} | |
- name: Build and test wheels | |
uses: pypa/cibuildwheel@v2.17.0 | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: pygame-wheels | |
path: ./wheelhouse/*.whl | |
# - name: Upload binaries to Github Releases | |
# if: github.event_name == 'release' | |
# uses: svenstaro/upload-release-action@v2 | |
# with: | |
# repo_token: ${{ secrets.GITHUB_TOKEN }} | |
# file: ./wheelhouse/*.whl | |
# tag: ${{ github.ref }} | |
# | |
# - name: Upload binaries to PyPI | |
# if: github.event_name == 'release' | |
# env: | |
# TWINE_USERNAME: ${{ secrets.PYPI_USERNAME }} | |
# TWINE_PASSWORD: ${{ secrets.PYPI_PASSWORD }} | |
# run: | | |
# python3 -m pip install twine | |
# twine upload ./wheelhouse/*.whl |