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Original file line number | Diff line number | Diff line change |
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from pygamelib import engine, constants, board_items, base | ||
from pygamelib.gfx import core | ||
from pygamelib.assets import graphics | ||
import time | ||
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||
results = list() | ||
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||
|
||
def upd(g, k, dt): | ||
pass | ||
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def draw_box(game, row, column, height, width, title=""): | ||
scr = game.screen | ||
scr.place( | ||
f"{graphics.BoxDrawings.LIGHT_ARC_DOWN_AND_RIGHT}" | ||
f"{graphics.BoxDrawings.LIGHT_HORIZONTAL*round(width/2-1-len(title)/2)}" | ||
f"{title}" | ||
f"{graphics.BoxDrawings.LIGHT_HORIZONTAL*round(width/2-1-len(title)/2)}" | ||
f"{graphics.BoxDrawings.LIGHT_HORIZONTAL*(width-round(width/2-1-len(title)/2)*2-len(title)-2)}" # noqa: E501 | ||
f"{graphics.BoxDrawings.LIGHT_ARC_DOWN_AND_LEFT}", | ||
row, | ||
column, | ||
) | ||
vert_sprix = core.Sprixel(graphics.BoxDrawings.LIGHT_VERTICAL) | ||
for r in range(1, height - 1): | ||
scr.place(vert_sprix, row + r, column) | ||
scr.place( | ||
vert_sprix, | ||
row + r, | ||
column + width - 1, | ||
) | ||
scr.place( | ||
f"{graphics.BoxDrawings.LIGHT_ARC_UP_AND_RIGHT}" | ||
f"{graphics.BoxDrawings.LIGHT_HORIZONTAL*(width-2)}" | ||
f"{graphics.BoxDrawings.LIGHT_ARC_UP_AND_LEFT}", | ||
row + height - 1, | ||
column, | ||
) | ||
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print("pygamelib Screen Buffer benchmark\n") | ||
print("Loading game engine...", end="", flush=True) | ||
g_start = time.time() | ||
g = engine.Game(user_update=upd, mode=constants.MODE_TBT) | ||
g_stop = time.time() | ||
print("done") | ||
if g.screen.width < 155: | ||
print( | ||
base.Text.red_bright( | ||
"Your console/terminal needs to be at least 155 columns wide" | ||
f" to run that benchmark (current width is {g.screen.width})." | ||
) | ||
) | ||
exit() | ||
if g.screen.height < 65: | ||
print( | ||
base.Text.red_bright( | ||
"Your console/terminal needs to be at least 65 columns high" | ||
f" to run that benchmark (current height is {g.screen.height})." | ||
) | ||
) | ||
exit() | ||
g.player = board_items.Player(sprixel=core.Sprixel("@@", None, core.Color(0, 255, 255))) | ||
print("Loading resources: ", end="", flush=True) | ||
load_start = time.time() | ||
sprites = core.SpriteCollection.load_json_file("tests/pgl-benchmark.spr") | ||
panda = sprites["panda"] | ||
polus = sprites["Polus_Map"] | ||
# p4ter = polus.scale(0.1) | ||
load_stop = time.time() | ||
print("done") | ||
print("Generating Boards: ", end="", flush=True) | ||
gen_start = time.time() | ||
print("Benchmark Board ", end="", flush=True) | ||
g.load_board("hac-maps/benchmark.json", 1) | ||
print("[ok] ", end="", flush=True) | ||
g.change_level(1) | ||
print("High Definition Board ", end="", flush=True) | ||
polus_cam = board_items.Camera() | ||
polus_map = engine.Board( | ||
size=polus.size, | ||
ui_borders="", | ||
enable_partial_display=True, | ||
partial_display_viewport=[ | ||
int(g.current_board().height / 2), | ||
g.current_board().width, # Tricky: The other board uses double characters. | ||
], | ||
partial_display_focus=polus_cam, | ||
DISPLAY_SIZE_WARNINGS=False, | ||
) | ||
polus_cam.row = 120 | ||
polus_cam.column = 0 | ||
polus_map.place_item(board_items.Tile(sprite=polus), 0, 0) | ||
gen_stop = time.time() | ||
print("[ok]...done") | ||
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g.clear_screen() | ||
results.append(f"Benchmark runs at resolution: {g.screen.width}x{g.screen.height}") | ||
results.append(f"Resources loading time: {round(load_stop - load_start, 2)} secondes.") | ||
results.append(f"Game engine loading time: {round(g_stop - g_start,2)} secondes.") | ||
results.append( | ||
f"Test board loading/generation time: {round(gen_stop - gen_start,2)} secondes." | ||
) | ||
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g.player.pos = [10, 10] | ||
for row in range(0, g.screen._display_buffer.shape[0]): | ||
for col in range(0, g.screen._display_buffer.shape[1]): | ||
g.screen.place( | ||
core.Sprixel(" ", core.Color(33, 99, 247)), | ||
row, | ||
col, | ||
) | ||
spr_start = time.time() | ||
g.screen.place( | ||
sprites["pgl-benchmark"], | ||
int(g.screen.height / 2) - 14, | ||
int(g.screen.width / 2 - sprites["pgl-benchmark"].width / 2), | ||
) | ||
g.screen.update() | ||
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k = None | ||
go = True | ||
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g.start() | ||
g.clear_screen() | ||
with g.terminal.cbreak(), g.terminal.hidden_cursor(), g.terminal.fullscreen(): | ||
spr_stop = time.time() | ||
results.append( | ||
f"Sprite (place, render and update screen), size " | ||
f"({sprites['pgl-benchmark'].width}x" | ||
f"{sprites['pgl-benchmark'].height}): {round(spr_stop-spr_start, 2)*1000}" | ||
f" msec. or {round(1/(spr_stop-spr_start))} FPS." | ||
) | ||
spr_start = time.time() | ||
for i in range(0, 200): | ||
g.screen.update() | ||
time.sleep(0.01) | ||
spr_stop = time.time() | ||
baseline_fps = round(200 / (spr_stop - spr_start)) | ||
results.append( | ||
f"Sprite 200 updates in: {round(spr_stop-spr_start, 2)*1000}" | ||
f" msec. or {baseline_fps} FPS." | ||
) | ||
g.screen.clear_buffers() | ||
g.clear_screen() | ||
# **BUFFER BENCHMARK** | ||
dt = 0.02 | ||
frame_count = 0 | ||
start = time.time() | ||
phase2 = 0 | ||
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g.screen.place( | ||
f"Game benchmark - console resolution: {g.terminal.width}x{g.terminal.height}", | ||
0, | ||
0, | ||
) | ||
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g.screen.place(g.current_board(), 35, 55) | ||
draw_box(g, 35, 1, g.current_board().height, 40, "Benchmark") | ||
draw_box( | ||
g, | ||
2, | ||
polus_map.partial_display_viewport[1] * 2 + 2, | ||
polus_map.partial_display_viewport[0] * 2, | ||
g.screen.width - polus_map.partial_display_viewport[1] * 2 - 2, | ||
"More info", | ||
) | ||
g.screen.place( | ||
"Currently running benchmark:", 3, polus_map.partial_display_viewport[1] * 2 + 3 | ||
) | ||
text_phase = base.Text("Phase 1", core.Color(255, 128, 0)) | ||
g.screen.place(text_phase, 3, polus_map.partial_display_viewport[1] * 2 + 33) | ||
bench_status = base.Text( | ||
"One board, multiple sprites, NPC movement computed", | ||
core.Color(0, 128, 255), | ||
style=constants.BOLD, | ||
) | ||
g.screen.place(bench_status, 4, polus_map.partial_display_viewport[1] * 2 + 5) | ||
g.screen.place( | ||
f"Baseline FPS (calc. in splashscreen): {baseline_fps}", | ||
6, | ||
polus_map.partial_display_viewport[1] * 2 + 3, | ||
) | ||
g.screen.place( | ||
"Remaining frames to render:", 8, polus_map.partial_display_viewport[1] * 2 + 3 | ||
) | ||
bench_rem_frames = base.Text("N/A", core.Color(0, 255, 128)) | ||
g.screen.place(bench_rem_frames, 8, polus_map.partial_display_viewport[1] * 2 + 31) | ||
g.screen.place(panda, round((35 + g.current_board().height) - panda.height - 1), 2) | ||
panda.row = round((35 + g.current_board().height) - panda.height - 1) | ||
panda.column = 2 | ||
g.screen.place("Progress: ", 38, 2) | ||
g.screen.place("FPS/Max. FPS: |", 39, 2) | ||
g.screen.place(core.Sprixel("|"), 39, 37) | ||
g.screen.place( | ||
base.Text("FPS graph:", style=constants.BOLD + constants.UNDERLINE), 40, 2 | ||
) | ||
low_graph_row = round((35 + g.current_board().height) - panda.height - 2) | ||
# g.start() | ||
max_fps = 0 | ||
max_frames = 480 | ||
max_frames = 1000 | ||
panda_steps = int(max_frames / (37 - panda.width)) | ||
last_col = 0 | ||
while frame_count < max_frames: | ||
bench_rem_frames.text = str(max_frames - frame_count) | ||
current_fps = round(frame_count / ((time.time() - start) - dt * frame_count)) | ||
if current_fps > max_fps: | ||
max_fps = current_fps | ||
g.screen.place( | ||
core.Sprixel("|", None, core.Color(0, 0, 255)), | ||
39, | ||
16 + int(max_fps * 20 / (baseline_fps + 10)), | ||
) | ||
for i in range(16, 16 + int(max_fps * 20 / (baseline_fps + 10))): | ||
g.screen.delete(39, i) | ||
for i in range(16, 16 + int(current_fps * 20 / (baseline_fps + 10))): | ||
g.screen.place( | ||
core.Sprixel(" ", core.Color(0, 0, 255)), | ||
39, | ||
i, | ||
) | ||
fps_str = f"FPS: {current_fps}" | ||
g.screen.place(f"Frame count: {frame_count}", 1, 0) | ||
g.screen.place(fps_str, 1, 20) | ||
g.screen.place(fps_str, 36, 2) | ||
g.screen.place(f"Frame #{frame_count}", 36, 20) | ||
g.screen.place(f"Maximum FPS: {max_fps}", 37, 2) | ||
for i in range(0, int((frame_count * 29) / max_frames)): | ||
g.screen.place(core.Sprixel.green_rect(), 38, 12 + i) | ||
current_col = 2 + int((frame_count * 38) / max_frames) | ||
if current_col > last_col: | ||
for i in range( | ||
low_graph_row | ||
- int(current_fps * (low_graph_row - 41) / (baseline_fps + 10)), | ||
low_graph_row, | ||
): | ||
g.screen.place( | ||
core.Sprixel(" ", core.Color(0, 0, 255)), | ||
i, | ||
current_col, | ||
) | ||
last_col = current_col | ||
if frame_count == int(max_frames / 2): | ||
stop = time.time() | ||
results.append( | ||
f"Benchmark (Screen Buffer - phase 1):\n\tdt={dt}\n\tframes rendered=" | ||
f"{frame_count} in " | ||
f"{round(stop - start, 5)} sec. or {round((stop-start)/frame_count, 5)}" | ||
f" sec. per frame\n\tActual rendering time per frame: " | ||
f"{round(((stop-start)/frame_count - dt)*1000, 2)} " | ||
f"msec.\n\tFPS: {round(1/((stop-start)/frame_count - dt))}" | ||
) | ||
g.screen.place(polus_map, 2, 0) | ||
# g.screen.place( | ||
# p4ter, | ||
# g.screen.vcenter - int(p4ter.height / 2), | ||
# g.screen.hcenter - int(p4ter.width / 2), | ||
# 2, | ||
# ) | ||
phase2 = time.time() | ||
bench_status.text = "Phase 1 + high definition board + camera movement" | ||
if frame_count % panda_steps == 0: | ||
g.screen.delete(panda.row, panda.column) | ||
g.screen.place(panda, panda.row, panda.column + 1) | ||
panda.column += 1 | ||
if frame_count > max_frames / 2: | ||
text_phase.text = "Phase 2" | ||
if ( | ||
polus_cam.column | ||
< polus_map.width - polus_map.partial_display_viewport[1] | ||
): | ||
polus_cam.column += 2 | ||
else: | ||
polus_cam.row += 1 | ||
g.actuate_npcs(1) | ||
g.screen.update() | ||
g.terminal.inkey(timeout=dt) | ||
frame_count += 1 | ||
stop = time.time() | ||
results.append( | ||
f"Benchmark (Screen Buffer - phase 2):\n\tdt={dt}\n\tframes rendered=" | ||
f"{frame_count-int(max_frames/2)}" | ||
f" in {stop - phase2} sec. or {(stop-phase2)/(frame_count-int(max_frames/2))}" | ||
f" sec. per frame\n\t" | ||
f"Actual rendering time per frame: " | ||
f"{round(((stop-phase2)/(frame_count-int(max_frames/2)) - dt)*1000,2)} " | ||
f"msec.\n\tFPS: {round(1/((stop-phase2)/(frame_count-int(max_frames/2)) - dt))}" | ||
) | ||
results.append( | ||
f"Benchmark (Screen Buffer - overall):\n\tdt={dt}\n\tframes rendered=" | ||
f"{frame_count}" | ||
f" in {stop - start} sec. or {(stop-start)/frame_count} sec. per frame\n\t" | ||
f"Actual rendering time per frame: " | ||
f"{round(((stop-start)/frame_count - dt)*1000,2)} " | ||
f"msec.\n\tFPS: {round(1/((stop-start)/frame_count - dt))}" | ||
) | ||
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print("\n=========== Screen Buffer Benchmark results ===========") | ||
for r in results: | ||
print(r) |
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