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MOAIFmodEx.h
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MOAIFmodEx.h
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved.
// http://getmoai.com
#ifndef MOAIFMODEX_H
#define MOAIFMODEX_H
#include <moaicore/moaicore.h>
namespace FMOD {
class System;
class Sound;
class Channel;
class ChannelGroup;
};
//================================================================//
// MOAIFmodEx
//================================================================//
/** @name MOAIFmodEx
@text FMOD singleton. Unsupported, legacy.
*/
class MOAIFmodEx :
public MOAIGlobalClass < MOAIFmodEx, MOAILuaObject > {
private:
FMOD::System* mSoundSys;
FMOD::ChannelGroup* mMainChannelGroup;
//----------------------------------------------------------------//
static int _getMemoryStats ( lua_State* L );
static int _init ( lua_State* L );
static int _mute ( lua_State* L );
public:
DECL_LUA_SINGLETON ( MOAIFmodEx )
GET ( FMOD::System*, SoundSys, mSoundSys );
GET ( FMOD::ChannelGroup*, MainChannelGroup, mMainChannelGroup);
//----------------------------------------------------------------//
void CloseSoundSystem ();
MOAIFmodEx ();
~MOAIFmodEx ();
void MuteChannels ( bool mute );
void OpenSoundSystem ();
void RegisterLuaClass ( MOAILuaState& state );
void RegisterLuaFuncs ( MOAILuaState& state );
void Update ();
STLString ToString ();
};
#endif