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How-To Example Code

Drawing Primitives

Drawing with Loops

Animating Drawing Primitives

Faster Drawing with ShapeElementLists

Sprite Player Movement

Sprite Non-Player Movement

Sprite Pathing

Sprite Properties

Games with Levels

Shooting with Sprites

Basic Platformers

Using Tiled Map Editor to Create Maps

Procedural Generation

Instruction Screens and Game Over Screens

Resizable Window and Fullscreen Games

Dividing a View Into Sections

Using PyMunk for Physics

Frame Buffers

Particle System