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This PR change the 3D mesh renderer approach
The new approach is based on OpenGL shader. By this way, the GPU handles rendering wireframe and color ramp shading.
There are two entries to render the mesh layer in the 3D view :
choose the mesh as terrain in the config widget
activate the 3D view in the layer properties.
The user can choose those settings
enable/disable smooth triangles
enable/disable wireframe
choose the line width and the line color of the wireframe
change the verticale scale
choose the style of the rendering : unique color or color ramp shading
settings the color ramp shading as for raster layer
For now, the mesh can be rendered as a TIN but rendering dataset is not supported. However the infrastructure is adapted for a future PR.
Commit messages are descriptive and explain the rationale for changes
Commits which fix bugs include Fixes #11111 at the bottom of the commit message
Request for documentation
From pull request qgis/QGIS#33837
Author: @vcloarec
QGIS version: 3.12
[Feature][Mesh][3D] new 3D mesh layer renderer
PR Description:
This PR change the 3D mesh renderer approach
The new approach is based on OpenGL shader. By this way, the GPU handles rendering wireframe and color ramp shading.
There are two entries to render the mesh layer in the 3D view :
The user can choose those settings
For now, the mesh can be rendered as a TIN but rendering dataset is not supported. However the infrastructure is adapted for a future PR.
Fixes #11111
at the bottom of the commit messagescripts/prepare-commit.sh
script before each commitCommits tagged with [need-docs] or [FEATURE]
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