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Userspace update for user bbaserdem (#3443)
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* Put in my keymaps

* Fixed all but weird lets split issue

* Organized and tried to trobleshoot lets split

* Organized and tried to trobleshoot lets split

* Added bbaserdem keymaps

* Added bbaserdem keymaps

* Fixed stuff

* FIxed a filename error

* Lets split eh

* Finalized things regarding keymap
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bbaserdem authored and drashna committed Jul 19, 2018
1 parent b89cec9 commit 738a9fc
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Showing 23 changed files with 213 additions and 251 deletions.
4 changes: 2 additions & 2 deletions keyboards/gherkin/keymaps/bbaserdem/config.h
@@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H

#include "../../config.h"
#define RGB_DI_PIN F6
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2 changes: 1 addition & 1 deletion keyboards/gherkin/keymaps/bbaserdem/keymap.c
Expand Up @@ -21,7 +21,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
)
};

void matrix_init_keymap(void) {
void matrix_init_user(void) {
// Set LED's to max
_delay_us(300);
backlight_config.level = 2;
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5 changes: 4 additions & 1 deletion keyboards/gherkin/keymaps/bbaserdem/rules.mk
Expand Up @@ -2,13 +2,16 @@ ifndef QUANTUM_DIR
include ../../../../Makefile
endif

USER_NAME := bbaserdem-nouserspace

STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
AUDIO_ENABLE = no # Enable audio output from keyboard

NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable RBG light strips
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
4 changes: 2 additions & 2 deletions keyboards/lets_split/keymaps/bbaserdem/config.h
@@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H

#include "../../config.h"

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17 changes: 8 additions & 9 deletions keyboards/lets_split/keymaps/bbaserdem/keymap.c
Expand Up @@ -20,18 +20,17 @@ uint32_t layer_state_set_keymap(uint32_t state) {

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = DVORAK,
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = ALTCHAR,
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
[_GA] = GAME,
[_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
[_NU] = NUMBERS,
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
[_SE] = SETTINGS,
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = MOUSE,
#ifdef AUDIO_ENABLE
[_MU] = MUSIC,
#endif
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
// Music layer
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};
4 changes: 2 additions & 2 deletions keyboards/lets_split/keymaps/bbaserdem_right/config.h
@@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H

#include "../../config.h"

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10 changes: 5 additions & 5 deletions keyboards/lets_split/keymaps/bbaserdem_right/keymap.c
Expand Up @@ -22,10 +22,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------' `-----------------------'
*/
// Main Dvorak layer
[0] = LAYOUT(
LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC,
LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT,
LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM,
LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0
[0] = LAYOUT_ortho_4x12(
LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, \
LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, \
LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, \
LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 \
)
};
2 changes: 2 additions & 0 deletions keyboards/lets_split/keymaps/bbaserdem_right/rules.mk
@@ -1,5 +1,7 @@
# Build options

USER_NAME := bbaserdem-without-userspace

BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = no # LED strips
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7 changes: 7 additions & 0 deletions keyboards/lets_split_eh/keymaps/bbaserdem/README.md
@@ -0,0 +1,7 @@
# Lets Split Eh Layout

Check out [user readme](../../../../users/bbaserdem/README.md) for more info.

# Usage

Fill in after flashing
4 changes: 4 additions & 0 deletions keyboards/lets_split_eh/keymaps/bbaserdem/config.h
@@ -0,0 +1,4 @@
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#endif
27 changes: 27 additions & 0 deletions keyboards/lets_split_eh/keymaps/bbaserdem/keymap.c
@@ -0,0 +1,27 @@
#include "lets_split_eh.h"
#include "bbaserdem.h"


void matrix_init_keymap (void) {
}

uint32_t layer_state_set_keymap(uint32_t state) {
return state;
}

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
[_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
// Music layer
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};
11 changes: 11 additions & 0 deletions keyboards/lets_split_eh/keymaps/bbaserdem/rules.mk
@@ -0,0 +1,11 @@
# Build options

BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff

ifndef QUANTUM_DIR
include ../../../../Makefile
endif
8 changes: 5 additions & 3 deletions keyboards/planck/keymaps/bbaserdem/config.h
@@ -1,7 +1,7 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H

#include "../../config.h"
#include "config_common.h"

// LED strip stuff
#ifdef RGBLIGHT_ENABLE
Expand All @@ -19,4 +19,6 @@
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#endif

#define ENCODER_RESOLUTION 4

#endif
18 changes: 8 additions & 10 deletions keyboards/planck/keymaps/bbaserdem/keymap.c
Expand Up @@ -6,25 +6,23 @@
* Check qmk_firmware/users/bbaserdem for the main part of the code
*/

#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "bbaserdem.h"


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = DVORAK,
[_DV] = LAYOUT_planck_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = ALTCHAR,
[_AL] = LAYOUT_planck_wrapper(ALTCHAR),
// Gaming layer
[_GA] = GAME,
[_GA] = LAYOUT_planck_wrapper(GAME),
// Numbers layer
[_NU] = NUMBERS,
[_NU] = LAYOUT_planck_wrapper(NUMBERS),
// Settings layer
[_SE] = SETTINGS,
[_SE] = LAYOUT_planck_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = MOUSE,
#ifdef MUSIC_ENABLE
[_MO] = LAYOUT_planck_wrapper(MOUSE),
// Music mode
[_MU] = MUSIC,
#endif
[_MU] = LAYOUT_planck_wrapper(MUSIC),
};
6 changes: 1 addition & 5 deletions keyboards/planck/keymaps/bbaserdem/rules.mk
Expand Up @@ -4,8 +4,4 @@ BACKLIGHT_ENABLE = yes # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff

ifndef QUANTUM_DIR
include ../../../../Makefile
endif
AUDIO_ENABLE = yes # Audio stuff
20 changes: 2 additions & 18 deletions keyboards/xd75/keymaps/bbaserdem/config.h
@@ -1,21 +1,5 @@
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H

#include "../../config.h"

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63 changes: 2 additions & 61 deletions keyboards/xd75/keymaps/bbaserdem/keymap.c
Expand Up @@ -15,66 +15,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |Tog|Mut| | ] |
* `-----------------------------------------------------------'
*/
[_DV] = KM(
BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),

[_AL] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, ALTCHAR_1, _______,
_______,_______, ALTCHAR_2, _______,
_______,_______, ALTCHAR_3, _______,
_______,_______, ALTCHAR_4, _______ ),

[_GA] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, GAME_1, _______,
_______,_______, GAME_2, _______,
_______,_______, GAME_3, _______,
_______,_______, GAME_4, _______ ),

[_NU] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, NUMBERS_1, _______,
_______,_______, NUMBERS_2, _______,
_______,_______, NUMBERS_3, _______,
_______,_______, NUMBERS_4, _______ ),

[_SE] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, SETTINGS_1, _______,
_______,_______, SETTINGS_2, _______,
_______,_______, SETTINGS_3, _______,
_______,_______, SETTINGS_4, _______ ),

[_MO] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, MOUSE_1, _______,
_______,_______, MOUSE_2, _______,
_______,_______, MOUSE_3, _______,
_______,_______, MOUSE_4, _______ ),

#ifdef AUDIO_ENABLE
[_MU] = KM(
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MUSIC_4, XXX ),
#endif

[0] = KM( FKLAVYE ),
[1] = KM( AYARLAR ),
};

6 changes: 4 additions & 2 deletions keyboards/xd75/keymaps/bbaserdem/readme.md
@@ -1,7 +1,9 @@
# XD75RE Setup

This layout is the xd75re layout, inspired by my planck keymap.
Contains some code from the original keymap here, but had to be modded.
(WIP) F keyboard for turkish, using unicode.

* Write down keymap in userspace
* Figure out LED indicators

# Make

Expand Down
20 changes: 11 additions & 9 deletions users/bbaserdem/README.md
Expand Up @@ -6,44 +6,46 @@ For this purpose, I collected them here.
I have the following keymaps:

* Gherkin (Does not use the user space)
* XD75RE (Uses different keymap)
* Let's Split
* Let's Split It Up
* Planck

# Layout

I use DVORAK with an unorthodox Turkish layout.
If you wanna grab my code, andused a previous layout with a persistent base
If you wanna grab my code, and you used a layout with a persistent base
layer change, change it to layer 0 before proceeding.

# Layers

* **Dvorak**: Base layer,withdvorak layout.
* **Dvorak**: Base layer,with dvorak layout.
* **Alternative**: Has alternate characters.
* **Game**: Toggled from *Function*, comfortable for gaming use.
* **Numeric**: Has numericals and symbols. Can be locked.
* **Function**: Layer has media and function keys.
* **Mouse**: Manipulates mouse. Can be locked.
* **Music** Allows playing sounds like a keyboard.
* **Music** Allows playing sounds.

# Functionality

* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
* **Secrets**: By placing a secrets.h, and not tracking it, passwords can be stored.
* **Mouse**: Mouse emulation, complete with diagonal keys.
* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.

I suggest checking out how I enabled shifting for Turkish layer,
how I planned out RGB lighting, and my mouse implementation; they might offer
some insight into fringe user cases.
I suggest checking out how I enabled Turkish keys,
how I planned out RGB lighting,
and my mouse implementation;
they might offer some insight into fringe user cases.

# Issues

All features are too big for the 32kB bootloader.
Offenders are audio and rgb lights; it comes down to one or the other.
~The Proton board, and rev 6 should fix that.~

~The Proton board, and rev 6 might fix that.~

# Credits

I have previously written my keymap by myself before, but I rewrote it here,
heavily inspired by @drashna's user folder.

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