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changed a couple of imports in one of the example's. Added boilerplat…
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…e for qml documentation.
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bobweaver committed Mar 21, 2014
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11 changes: 11 additions & 0 deletions doc/src/body.qdoc
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/*!
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\previouspage .html
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\annotatedlist box2d_qml
*/
11 changes: 11 additions & 0 deletions doc/src/box.qdoc
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/*!
\group qml-box2d
\title
\page box.html
\previouspage .html
\nextpage .html



\annotatedlist box2d_qml
*/
11 changes: 11 additions & 0 deletions doc/src/circle.qdoc
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/*!
\group qml-box2d
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\page circle.html
\previouspage .html
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\annotatedlist box2d_qml
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11 changes: 11 additions & 0 deletions doc/src/debugdraw.qdoc
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/*!
\group qml-box2d
\title
\page debug-draw.html
\previouspage .html
\nextpage .html



\annotatedlist box2d_qml
*/
11 changes: 11 additions & 0 deletions doc/src/distance-joint.qdoc
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/*!
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\title
\page distance-joint.html
\previouspage .html
\nextpage .html



\annotatedlist box2d_qml
*/
11 changes: 11 additions & 0 deletions doc/src/edge.qdoc
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/*!
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\title
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\previouspage .html
\nextpage .html



\annotatedlist box2d_qml
*/
11 changes: 11 additions & 0 deletions doc/src/fixture.qdoc
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/*!
\group qml-box2d
\title
\page fixture.html
\previouspage .html
\nextpage .html



\annotatedlist box2d_qml
*/
11 changes: 11 additions & 0 deletions doc/src/friction-joint.qdoc
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/*!
\group qml-box2d
\title
\page friction-joint.html
\previouspage .html
\nextpage .html



\annotatedlist box2d_qml
*/
11 changes: 11 additions & 0 deletions doc/src/gear-joint.qdoc
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/*!
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\title
\page gear-joint.html
\previouspage .html
\nextpage .html



\annotatedlist box2d_qml
*/
158 changes: 158 additions & 0 deletions doc/src/html/_box2_d_8h_source.html
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<li class="navelem"><a class="el" href="dir_8bf76c7b8c5371ca967f6c9e7eb3dd6c.html">Box2D</a></li> </ul>
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<div class="title">Box2D.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">*</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">* This software is provided &#39;as-is&#39;, without any express or implied</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">* warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">* arising from the use of this software.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">* Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">* including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">* freely, subject to the following restrictions:</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">* 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">* claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">* in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">* appreciated but is not required.</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">* 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">* misrepresented as being the original software.</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">* 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#ifndef BOX2D_H</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define BOX2D_H</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="comment">// These include files constitute the main Box2D API</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="b2_settings_8h.html">Box2D/Common/b2Settings.h</a>&gt;</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;Box2D/Common/b2Draw.h&gt;</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &lt;Box2D/Common/b2Timer.h&gt;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/Shapes/b2CircleShape.h&gt;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/Shapes/b2EdgeShape.h&gt;</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/Shapes/b2ChainShape.h&gt;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/Shapes/b2PolygonShape.h&gt;</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/b2BroadPhase.h&gt;</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/b2Distance.h&gt;</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/b2DynamicTree.h&gt;</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/b2TimeOfImpact.h&gt;</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/b2Body.h&gt;</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/b2Fixture.h&gt;</span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/b2WorldCallbacks.h&gt;</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/b2TimeStep.h&gt;</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/b2World.h&gt;</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Contacts/b2Contact.h&gt;</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2DistanceJoint.h&gt;</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2FrictionJoint.h&gt;</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2GearJoint.h&gt;</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2MotorJoint.h&gt;</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2MouseJoint.h&gt;</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2PrismaticJoint.h&gt;</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2PulleyJoint.h&gt;</span></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2RevoluteJoint.h&gt;</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2RopeJoint.h&gt;</span></div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2WeldJoint.h&gt;</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2WheelJoint.h&gt;</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="preprocessor">#endif</span></div>
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