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Wayland: Opacity, shadows and corner radius with scenefx #4524
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scenefx bug or qtile bug? With scenefx this otherwise gives a segfault
Opacity is now in Wlroots as well so we do not need scenefx for that in the future. Scenefx pywlroots branch is here https://github.com/jwijenbergh/pywlroots/tree/scenefx
I'll work on the border impl on scenefx :) |
Thanks for your hard work! |
Thank you for this! I just started a discussion that might be relevant: #4553 . |
This PR is stale because it has been open 90 days with no activity. Remove the |
We're hoping to get a stable release of scenefx out within the next week or two, we'll have SwayFX switch to the scenefx renderer in that time so will have feature parity soon |
SceneFX 0.1 released. We have a few tasks left before a 1.0 release: https://github.com/wlrfx/scenefx/milestone/2 |
The border TODO will be helped by wlrfx/scenefx#46 |
Draft. Depends on https://github.com/jwijenbergh/pywlroots/tree/scenefx (make sure to fetch submodules!) and https://github.com/wlrfx/scenefx
TODO:
Opacity is now in wlroots too so in the future we wont need scenefx for this
Usage is setting the relevant properties, E.g. I just used this for testing:
To set the setting globally right now you can e.g. use a hook:
Much love to the Scenefx team!
Using this branch in nix: https://gist.github.com/jwijenbergh/9d5de199f5ff8cda9b5439308032251b