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Readme.creole
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Readme.creole

What?

This is a work based on http://sourceforge.net/projects/ttftriangulator/ version 1.0 with my own modifications as I see fit for my own use.

The initial git commit is the original source code as written by Ryan Boghean + this readme, and the rest of the modification history can be found in the git commit history.

See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html and http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf for details.

Huh?

At the point in time I downloaded version 1.0, the license of the code was listed as "zlib/libpng" license. A copy of this license was not included in the zip I downloaded so I've taken the liberty to include one here, as well as adding my own name to the copyright list:

Copyright (c) 2012 Ryan Boghean
Additional copyright (c) 2012 Fredrik Ehnbom

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.

Why?

There was actually no sample code in version 1.0 of Ryan's work and in at least one spot there was an include statement using a backslash, as well as c11 features being used. So since I needed to make a couple of modifications and write my own code trying the library out, I figured I might as well share this effort publicly.