Skip to content

Commit

Permalink
Script updating gh-pages from 2793b5c. [ci skip]
Browse files Browse the repository at this point in the history
  • Loading branch information
ID Bot committed Feb 9, 2020
1 parent 7f9996c commit 8c6634b
Show file tree
Hide file tree
Showing 3 changed files with 1,795 additions and 1,795 deletions.
4 changes: 2 additions & 2 deletions ianswett-why-send-handshake/draft-ietf-quic-transport.html
Original file line number Diff line number Diff line change
Expand Up @@ -3295,8 +3295,8 @@ <h3 id="name-address-validation-during-c">
payloads of at least 1200 bytes, adding padding to packets in the datagram as
necessary. Sending padded datagrams ensures that the server is not overly
constrained by the amplification restriction.<a href="#section-8.1-3" class="pilcrow">¶</a></p>
<p id="section-8.1-4">Packet loss, in particular loss of a Handshake packet from the server, can cause
a situation in which the server cannot send due to the anti-amplification limit
<p id="section-8.1-4">Loss of an Initial or Handshake packet from the server can cause a situation in
which the server cannot send due to the anti-amplification limit
and the client has no data to send because client Initial packets have been
acknowledged and it does not yet have Handshake data to send. In order to avoid
this causing a handshake deadlock, clients MUST send a packet upon a probe
Expand Down
14 changes: 7 additions & 7 deletions ianswett-why-send-handshake/draft-ietf-quic-transport.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2263,13 +2263,13 @@ Internet-Draft QUIC Transport Protocol February 2020
the server is not overly constrained by the amplification
restriction.

Packet loss, in particular loss of a Handshake packet from the
server, can cause a situation in which the server cannot send due to
the anti-amplification limit and the client has no data to send
because client Initial packets have been acknowledged and it does not
yet have Handshake data to send. In order to avoid this causing a
handshake deadlock, clients MUST send a packet upon a probe timeout,
as described in [QUIC-RECOVERY]. If the client has no data to
Loss of an Initial or Handshake packet from the server can cause a
situation in which the server cannot send due to the anti-
amplification limit and the client has no data to send because client
Initial packets have been acknowledged and it does not yet have
Handshake data to send. In order to avoid this causing a handshake
deadlock, clients MUST send a packet upon a probe timeout, as
described in [QUIC-RECOVERY]. If the client has no data to
retransmit, it MUST send an Initial packet in a UDP datagram of at
least 1200 bytes if it does not have Handshake keys, and otherwise
send a Handshake packet.
Expand Down
Loading

0 comments on commit 8c6634b

Please sign in to comment.