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Core/Movement: MovementGenerator fixes.
- vmap height search in FleeingMovementGenerator and ConfusedMovementGenerator (until we can search for a nearby position properly) Should solve TrinityCore#7704, needs testing - Removed some unused code in CalculatePath and TargetedMovementGenerator. Ty faramir118 - Allow players to charge through slime and lava liquids. Closes TrinityCore#7967
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