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radhikamattoo/texture-and-bump-mapping

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Computer Graphics Final Project

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Radhika Mattoo, rm3485@nyu.edu

Overview

This project uses OpenGL to render meshes with texture and bump mapping for a more realistic scene. The meshes used were found for free on TurboSquid.

Instructions

  • git clone --recursive https://github.com/radhikamattoo/texture-and-bump-mapping.git
  • cd texture-and-bump-mapping
  • mkdir build
  • cd build
  • cmake ../
  • make && ./FinalProject_bin

Because I am calculating face & vertex partial derivatives for the Pear, the program window will take ~ 15-20 seconds to open.

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Using OpenGL to render meshes with texture and bump mapping

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