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Releases: rafaskb/Boom

1.0.0

04 Feb 11:14
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  • BREAKING: Added generic methods "addEffect" to BoomChannel, and removed specialized ones such as "addReverb".
  • BREAKING: Removed sourceGain and sourceCutoff from BoomChannel in favor of the new Filter class, which has the same functionality and some more.
  • Added Filters to channels and effects, which are created automatically in both cases.
  • Channels can have two effects at once instead of just one.
  • Improved error handling after all sensitive OpenAL calls.
  • Added new effects: Auto Wah, Chorus, Compressor, Flanger, Pitch Shifter, Ring Modulator, and Vocal Morpher.
  • Volume, pitch, and pan values are now clamped to a safe and functional range in Boom.play and Boom.loop methods to avoid a cascade of OpenAL errors.
  • Added updateSoundToChannel method that updates a Sound ID with the current state of the given channel. Must be called manually.
  • Updated libGDX from 1.9.11 to 1.11.0.
  • Created example app.

0.0.2

29 Aug 19:02
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0.0.2 Pre-release
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v0.0.2-SNAPSHOT

0.0.1

29 Aug 19:03
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0.0.1 Pre-release
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Add documentation to Boom and BoomChannel classes.