Releases
1.0.0
BREAKING: Added generic methods "addEffect" to BoomChannel, and removed specialized ones such as "addReverb".
BREAKING: Removed sourceGain and sourceCutoff from BoomChannel in favor of the new Filter class, which has the same functionality and some more.
Added Filters to channels and effects, which are created automatically in both cases.
Channels can have two effects at once instead of just one.
Improved error handling after all sensitive OpenAL calls.
Added new effects: Auto Wah, Chorus, Compressor, Flanger, Pitch Shifter, Ring Modulator, and Vocal Morpher.
Volume, pitch, and pan values are now clamped to a safe and functional range in Boom.play and Boom.loop methods to avoid a cascade of OpenAL errors.
Added updateSoundToChannel method that updates a Sound ID with the current state of the given channel. Must be called manually.
Updated libGDX from 1.9.11 to 1.11.0.
Created example app.
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