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wal.py
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wal.py
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import time
from abc import ABC, abstractmethod
from contextlib import contextmanager
from dataclasses import dataclass
import gevent.lock
import structlog
from raiden.storage.serialization import DictSerializer
from raiden.storage.sqlite import (
HIGH_STATECHANGE_ULID,
LOW_STATECHANGE_ULID,
EventID,
Range,
SerializedSQLiteStorage,
StateChangeID,
write_events,
write_state_change,
)
from raiden.transfer.architecture import Event, State, StateChange, TransitionResult
from raiden.utils.copy import deepcopy
from raiden.utils.formatting import to_checksum_address
from raiden.utils.logging import redact_secret
from raiden.utils.typing import (
Address,
Callable,
Generator,
Generic,
List,
Optional,
RaidenDBVersion,
Tuple,
TypeVar,
typecheck,
)
log = structlog.get_logger(__name__)
ST = TypeVar("ST", bound=State)
ST2 = TypeVar("ST2", bound=State)
def restore_or_init_snapshot(
storage: SerializedSQLiteStorage, node_address: Address, initial_state: State
) -> Tuple[State, StateChangeID, int]:
"""Restore the latest snapshot.
Returns the ULID of the state change that is not applied and the
accumulated number of state_changes applied to this snapshot so far. If
there is no snapshot the state will be primed with `initial_state`.
"""
state_change_identifier = HIGH_STATECHANGE_ULID
snapshot = storage.get_snapshot_before_state_change(
state_change_identifier=state_change_identifier
)
if snapshot is not None:
log.debug(
"Snapshot found",
from_state_change_id=snapshot.state_change_identifier,
to_state_change_id=state_change_identifier,
node=to_checksum_address(node_address),
)
return snapshot.data, snapshot.state_change_identifier, snapshot.state_change_qty
else:
log.debug(
"No snapshot found, initializing the node state",
to_state_change_id=state_change_identifier,
node=to_checksum_address(node_address),
)
# The initial state must be saved to preserve the state of the PRNG
storage.write_first_state_snapshot(initial_state)
return initial_state, LOW_STATECHANGE_ULID, 0
def restore_state(
transition_function: Callable,
storage: SerializedSQLiteStorage,
state_change_identifier: StateChangeID,
node_address: Address,
) -> Optional[State]:
snapshot = storage.get_snapshot_before_state_change(
state_change_identifier=state_change_identifier
)
if snapshot is None:
return None
log.debug(
"Snapshot found",
from_state_change_id=snapshot.state_change_identifier,
to_state_change_id=state_change_identifier,
node=to_checksum_address(node_address),
)
state, _ = replay_state_changes(
node_address=node_address,
state=snapshot.data,
state_change_range=Range(snapshot.state_change_identifier, state_change_identifier),
storage=storage,
transition_function=transition_function,
)
return state
def replay_state_changes(
node_address: Address,
state: State,
state_change_range: Range[StateChangeID],
storage: SerializedSQLiteStorage,
transition_function: Callable[[State, StateChange], TransitionResult[State]],
) -> Tuple[State, int]:
unapplied_state_changes = storage.get_statechanges_by_range(state_change_range)
log.debug(
"Replaying state changes",
replayed_state_changes=[
redact_secret(DictSerializer.serialize(state_change))
for state_change in unapplied_state_changes
],
node=to_checksum_address(node_address),
)
for state_change in unapplied_state_changes:
state, _ = dispatch(state, transition_function, state_change)
return state, len(unapplied_state_changes)
@dataclass(frozen=True)
class SavedState(Generic[ST]):
"""Saves the state and the id of the state change that produced it.
This datastructure keeps the state and the state_change_id synchronized.
Having these values available is useful for debugging.
"""
state_change_id: StateChangeID
state: ST
class AtomicStateChangeDispatcher(ABC, Generic[ST]):
@abstractmethod
def dispatch(self, state_change: StateChange) -> List[Event]:
pass
@abstractmethod
def latest_state(self) -> ST:
pass
T = TypeVar("T")
def clone_state(state: T) -> T:
# The state objects must be treated as immutable, so make a copy of the
# current state and pass the copy to the state machine to be modified.
before_copy = time.time()
copy_state = deepcopy(state)
log.debug("Copied state before applying state changes", duration=time.time() - before_copy)
return copy_state
def dispatch(
state: ST,
state_transition: Callable[[ST, StateChange], TransitionResult[ST]],
state_change: StateChange,
) -> Tuple[ST, List[Event]]:
iteration = state_transition(state, state_change)
typecheck(iteration, TransitionResult)
for e in iteration.events:
typecheck(e, Event)
typecheck(iteration.new_state, State)
assert iteration.new_state is not None, "State transition did not yield new state"
return iteration.new_state, iteration.events
class WriteAheadLog(Generic[ST]):
saved_state: SavedState[ST]
def __init__(
self,
state: ST,
storage: SerializedSQLiteStorage,
state_transition: Callable[[ST, StateChange], TransitionResult[ST]],
) -> None:
self.storage = storage
self.state = state
if not callable(state_transition): # pragma: no unittest
raise ValueError("state_transition must be a callable")
self.state_transition = state_transition
# The state changes must be applied in the same order as they are saved
# to the WAL. Because writing to the database context switches, and the
# scheduling is undetermined, a lock is necessary to protect the
# execution order.
self._lock = gevent.lock.Semaphore()
@contextmanager
def process_state_change_atomically(
self,
) -> Generator[AtomicStateChangeDispatcher, None, None]:
class _AtomicStateChangeDispatcher(AtomicStateChangeDispatcher, Generic[ST2]):
def __init__(
self,
state: ST2,
storage: SerializedSQLiteStorage,
state_transition: Callable[[ST2, StateChange], TransitionResult[ST2]],
) -> None:
self.state = state
self.storage = storage
self.state_transition = state_transition
self.last_state_change_id: Optional[StateChangeID] = None
def dispatch(self, state_change: StateChange) -> List[Event]:
# Update the current state by applying the state changes
self.state, events = dispatch(self.state, self.state_transition, state_change)
state_change_id = self.write_state_change_and_events(state_change, events)
self.last_state_change_id = state_change_id
return events
def latest_state(self) -> ST:
return self.state
def write_state_change_and_events(
self, state_change: StateChange, events: List[Event]
) -> StateChangeID:
cursor = self.storage.database.conn.cursor()
state_change_id = write_state_change(
ulid_factory=self.storage.database._ulid_factory(StateChangeID),
cursor=cursor,
state_change=self.storage.serializer.serialize(state_change),
)
event_data = []
for event in events:
event_data.append((state_change_id, self.storage.serializer.serialize(event)))
write_events(
ulid_factory=self.storage.database._ulid_factory(EventID),
cursor=cursor,
events=event_data,
)
return state_change_id
with self._lock:
cloned_state = clone_state(self.state)
with self.storage.database.transaction():
dispatcher = _AtomicStateChangeDispatcher(
state=cloned_state,
storage=self.storage,
state_transition=self.state_transition,
)
yield dispatcher
self.state = cloned_state
# When no state change was applied, do not update saved state
if dispatcher.last_state_change_id is not None:
# The update must be done with a single operation, to make sure
# that readers will have a consistent view of it.
self.saved_state = SavedState(dispatcher.last_state_change_id, self.state)
def snapshot(self, statechange_qty: int) -> None:
"""Snapshot the application state.
Snapshots are used to restore the application state, either after a
restart or a crash.
"""
with self._lock:
state_change_id = self.saved_state.state_change_id
# otherwise no state change was dispatched
if state_change_id and self.state is not None:
self.storage.write_state_snapshot(self.state, state_change_id, statechange_qty)
def get_current_state(self) -> ST:
"""Returns the current node state."""
return self.state
@property
def version(self) -> RaidenDBVersion:
return self.storage.get_version()