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MGS4 fixed build with hack to limit spurs urgent commands to avoid audio hang

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@rajkosto rajkosto released this 19 Oct 08:17
· 867 commits to mgs4 since this release

Binaries: https://files.sshnuke.net/rpcs3_65854738.7z
Now EXTREMELY resillient against LLVM out of memory errors.
Contains kd-11s latest texture cache PR fixing VK_OUT_OF_DEVICE_MEMORY error!
The MGS1 section should now work seamlessly without any settings changes (clear the game's SPU cache if it froze for you at black screen there before, it's a one time thing)
Use default settings except Vulkan renderer, optionally limit max SPURS threads in advanced to 3 (if on a quad-core), disable Zcull occlusion queries for higher framerate, and possibly set SPU Block size to Mega if you want to collect SPU programs faster (can increase crashes), you can also choose "Load automatic and manual selection" in Firmware settings in CPU tab, maybe also increase VBlank interval to 120 or 240 if you find yourself having 10/15/20 fps often, multiplying the VBlank interval will let it use a smooth framerate range, but then you must also set Framelimiter to 60 if you dont want the menus to drop inputs/cutscene timing to glitch.
This release has kd-11's mipmapping fix, no LOD bias is required for MGS4 "corrupt" textures anymore!