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Improved viewfinder detection #307

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May 23, 2024
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26 changes: 24 additions & 2 deletions addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd
Original file line number Diff line number Diff line change
Expand Up @@ -165,24 +165,46 @@ func _settings_changed() -> void:
camera_viewport_panel.size.x = viewport_width / (viewport_height / sub_viewport.size.y)
# TODO - Add resizer for Framed Viewfinder


func _node_added_or_removed(_node: Node) -> void:
visibility_check()


func visibility_check() -> void:
if not viewfinder_visible: return

var phantom_camera_host: PhantomCameraHost
var has_camera: bool = false
if not PhantomCameraManager.get_phantom_camera_hosts().is_empty():
has_camera = true
phantom_camera_host = PhantomCameraManager.get_phantom_camera_hosts()[0]

var root: Node = EditorInterface.get_edited_scene_root()

if root is Node2D:
var camera_2d: Camera2D

if has_camera:
camera_2d = phantom_camera_host.camera_2d
else:
camera_2d = _get_camera_2d()

_is_2d = true
is_scene = true
_add_node_button.set_visible(true)
_check_camera(root, _get_camera_2d(), true)
_check_camera(root, camera_2d, true)
elif root is Node3D:
var camera_3d: Camera3D

if has_camera:
camera_3d = phantom_camera_host.camera_3d
else:
camera_3d = root.get_viewport().get_camera_3d()

_is_2d = false
is_scene = true
_add_node_button.set_visible(true)
_check_camera(root, root.get_viewport().get_camera_3d(), false)
_check_camera(root, camera_3d, false)
else:
is_scene = false
# Is not a 2D or 3D scene
Expand Down