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Improved viewfinder detection #307

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merged 1 commit into from
May 23, 2024
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@ramokz ramokz commented May 23, 2024

Resolves #267

@ramokz ramokz merged commit 4310d9d into 0.7.2 May 23, 2024
@ramokz ramokz deleted the improved-viewfinder-node-detection branch May 23, 2024 10:16
ramokz added a commit that referenced this pull request Jun 3, 2024
* Move all spring arm initializaiton code out of _process into _ready (#282)

* Move all spring arm initializaiton code out of _process into _ready. Resolves #193

* Making _follow_spring_arm explicitly top_level

* Default _follow_spring_arm.position initialization to the original pcam position if follow_target is not available

* Updated plugin.cfg to 0.7.1

* Change Camera3DResource.cull_mask to use export_flags_3d_render. Resolves #290 (#293)

* Only show viewfinder if the active PCam's mode is framed (#295)

* Only show viewfinder in the correct follow mode

* Adjust comments

* Reorder early returns

* Remove unneeded type cast

* Updated Editor Updater wording for major releases

* Improved Limit Target error setter

* Added FUNDING.yml

* 2D Follow Physics Interpolation (#294)

* Initial _process / _physics_process logic split

* More 2d physics interpolation supported
- [Added] Interpolation Update Mode to PCamHost
- [Added] Additional warnings

* Commented out 4.3 specific code

* Stripped out a few todo comments

* Removed uneeded checkers

* Added physics body checker for Group Follow

* Added reset_physics_interpolation
- [Updated] Physics Interpolation to use string setters

* Added physics target checker to PCam3D
- [Moved] Follow Targets setters/getters closer to other Follow setters/getters

* Aligned PCam2D' script with PCam3D's

* Added missing variable assignment

* Added missing return for Framed Follow checker

* Removed unneeded boolean flag

* Tidied up process logic

* Added Jitter Tip output

* Added physics checker to Look At Group

* Updated parameter type from NodePath to Node3D

* Updated spacing for setters/getter functions

* Set _player_visual to top level in 2D example scene

* Added additional jitter context

* Phantom Camera Manager (#306)

* Initial _process / _physics_process logic split

* More 2d physics interpolation supported
- [Added] Interpolation Update Mode to PCamHost
- [Added] Additional warnings

* Commented out 4.3 specific code

* Stripped out a few todo comments

* Removed uneeded checkers

* Added physics body checker for Group Follow

* Added reset_physics_interpolation
- [Updated] Physics Interpolation to use string setters

* Added physics target checker to PCam3D
- [Moved] Follow Targets setters/getters closer to other Follow setters/getters

* Aligned PCam2D' script with PCam3D's

* Added missing variable assignment

* Added missing return for Framed Follow checker

* Removed unneeded boolean flag

* Tidied up process logic

* Added Phantom Camera Manager singleton

* Minor fix for when not having a PCam in scene

* Removed print statement

* Fixed merge error

* Removed unneeded print statement

* Improved viewfinder detection (#307)

* Added PCamHost warning when not child of Camera

* Additional camera3d parameters (#308)

* Added additional PhantomCamera3DResource properties

* Shortened Camera3DResource local variable names

* Updated Editor Updater to be less intrusive (#309)

* Conditional checker for Cam3DRes changes

* Added support for disable_3d export templates (#311)

* Fixed viewfinder during play error

* Minor tweaks

* Minor post-main merge fix

* Updated plugin.cfg to 0.7.2

* Resolved issue with disabled tween on load for Third Person Follow (#319)

* Updated Third Person to update follow_position instead of global_position

* Removed commented out code in PCamHost

* Resolved issue with Follow Mode None getting stuck (#320)

* Added public properties and getters for PCamManager

* Updated git issue link

---------

Co-authored-by: ZenithStar <ZenithStar@users.noreply.github.com>
Co-authored-by: audeck <55060124+audeck@users.noreply.github.com>
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